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September 18th, 2005, 12:33 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Deathmatch
Quote:
Molog said:
I don't know why people find the deathmatch worthless. It's +150 experience, good chance of hall of fame ability and the trident has good stats and quikness.
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The deathmatch is generally considered worthless because whoever wins it MUST FIGHT in all subsequent deathmatch battles. Since your enemies then know exactly what you will be sending to the deathmatch, they can customize thier response and kill your (probably valuable?) unit. This is particularly the case if you send your Pretender into the ring (!!!!)
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September 18th, 2005, 02:57 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Deathmatch
Quote:
Ironhawk said:
Quote:
Molog said:
I don't know why people find the deathmatch worthless. It's +150 experience, good chance of hall of fame ability and the trident has good stats and quikness.
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The deathmatch is generally considered worthless because whoever wins it MUST FIGHT in all subsequent deathmatch battles. Since your enemies then know exactly what you will be sending to the deathmatch, they can customize thier response and kill your (probably valuable?) unit. This is particularly the case if you send your Pretender into the ring (!!!!)
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Nonetheless I still find it useful, partularly since in most multiplayer games everyone ignores it. It is usually well worth sending some cheap worthless commander since it often does not need to fight anything unless an AI is in the game. In some cases I might send mages or even my pretender. Having someone counter them is not to huge a worry for a couple of reasons. First, since it is ignored so much there is often no battle so they don't know what you sent. Second, they have to have the counter on hand on the off chance there is another death match and something else has not killed the unit meantime, that is more trouble than most players are willing to go to.
and, btw, nice to see you back to dominions 
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September 20th, 2005, 04:31 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Deathmatch
Turn 61
The province tally is: Ermor 73, Pangaea 35, Marignon 29, and Jotunheim 16. The fort tally is unchanged: Ermor 11, Marignon 8, Pangaea 7, and Jotunheim 3. Gem income increased for Ermor and Pangaea and decreased for Jotunheim. Jotunheim's army size fell substantially. Marignon rehired Dagan. The Lost Legion is open for bidding. Ermor's The Eyes of God was dispelled, and Pangaea cast Gift of Health.
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September 20th, 2005, 06:17 PM
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Sergeant
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Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Deathmatch
Turn 61
Not much to report.
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September 21st, 2005, 01:28 PM
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Corporal
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Join Date: Apr 2003
Location: New York State
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
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Jotunheim replacement
I just learned about a family emergency which will require me to leave this game. I don't have to stop playing for a couple of weeks, so it is possible that I will be dead by then. I have commenced advertising for a replacement player anyways as it is best to have an actual human being playing. I just wanted to let my fellow players know of the situation.
Teal
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September 21st, 2005, 02:23 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Jotunheim replacement
Sorry to hear about the family emergency, and thanks for your thoughtfulness for the game. Jotunheim may or may not be permanently vanquished by then, but I hope that you will still be alive and well. 
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September 22nd, 2005, 06:08 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
Thanks: 0
Thanked 0 Times in 0 Posts
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Turn 62
Turn 62
The province tally is: Ermor 70, Pangaea 38, Marignon 30, and Jotunheim 15. The fort tally is unchanged: Ermor 11, Marignon 8, Pangaea 7, and Jotunheim 3. Gem income increased for Marignon and Pangaea and decreased for Ermor and Jotunheim. Obscuro, the Lost Legion, Mamor, and Reavers of the Deep are open for bidding. Pangaea cast Eternal Pyre, for a total of three global enchantments.
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September 22nd, 2005, 06:11 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 62
3?? That, that, mean person.
I made the mistake of reading the forums before actually watching my turn. Well, at least it looks like I have more gem income now, yippee!!
You all better watch out, I'm going the slow but silent type route. 
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September 22nd, 2005, 06:31 PM
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Sergeant
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Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Jotunheim replacement
Turn 62
Not much interresting to report.
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September 25th, 2005, 01:57 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
Thanks: 0
Thanked 0 Times in 0 Posts
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Turn 63
Turn 63
The province tally is: Ermor 67, Pangaea 40, Marignon 32, and Jotunheim 14. The fort tally is: Ermor 12, Marignon 8, Pangaea 7, and Jotunheim 3. Gem income increased for Marignon and decreased for Ermor. Obscuro and the Lost Legion were hired by Ermor. Dagan and Mamor are open for bidding.
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