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September 18th, 2005, 02:53 AM
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Usability suggestions
Suggestions:
Do all battle animations respect the relative left/right map position of the combatants? (If my character is positioned further west on the map than my opponent, I should be leftmost during battle animation, and vice versa). It seemed like they were sometimes swapped in the demo, slightly confusing.
There really ought to be a way to toggle off the teletype-printing of text. It can be slow or distracting sometimes. A slider to adjust the slide-on speed of the various boxes and panels would be nice too. And (this is my personal and very subjective opinion) the slide-ons would look nicer if they were on an ease-in velocity curve rather than a linear slide.
Possible bugs:
In windowed mode, the window was actually much larger than the game itself, so I could see the offscreen panels appear then slide into place. It's pretty likely due to higher than normal windows dpi settings on my 1650x1080 laptop.
Pressing alt+enter during tutorials can inadvertently pop up the victory conditions window behind the tutorial text, with no handy way of turning it back off. (I was trying alt+enter just to see if it toggled fullscreen mode)
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September 21st, 2005, 04:49 PM
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Corporal
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Re: Usability suggestions
Hey Jack, The patch will contain an option to turn off battle animations. The battle animations are consitent in showing the characters in their correct facings, but it can be confusing. The battle animation facing is not tied to the units' orientation to each other on the map, but it is tied to player number. A unit belonging to Player 1 will always appear on the left whether he is attacking or defending.
The patch will also contain a shortcut key to skip to the character dialogs. Pressing the ESC key skips passed all the chatter. ESC is also used to close/cancel any dialog box that appears.
Thanks for the bug reports. I'll be spending extra attention on windowing problems and see what else may need to fix before releasing this patch (coming very soon).
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September 21st, 2005, 09:01 PM
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Corporal
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Re: Usability suggestions
Will we be able to record games? Given the game's design, it would be really nice to be able to review a game, post competition games etc.
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September 22nd, 2005, 09:13 PM
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Second Lieutenant
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Re: Usability suggestions
Quote:
Sammas said:
Will we be able to record games? Given the game's design, it would be really nice to be able to review a game, post competition games etc.
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Unfortunately, this will probably not happen. Although, coincidentally enough, Andre and I were just talking about this very feature, and we're going to architect our future games in such a way that this sort of thing is very easy for us to implement.
-Hiro_Antagonist
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Tiny Hero Game Studios
Makers of "Land of Legends"
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September 24th, 2005, 09:25 PM
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Re: Usability suggestions
Another thing that a (partial at least) replay would be great for is PBEM games. It's always better if you can actually see what your opponent did vs. just having a changed environment to work from.
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September 27th, 2005, 04:04 PM
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installing over beta
Got a question about installing the retail game for beta testers. Do we need to uninstall the last beta verison that was released then install the retail. Or can we just install it over the beta version?
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September 27th, 2005, 04:08 PM
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Lieutenant Colonel
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Re: installing over beta
Pfreak, since they are called two different things, they will not interfere when both are installed on the same drive (or at least I haven't had any issue). However, since the betas were time expired, there really isn't a reason to keep it on your hard drive.
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"All that is necessary for the triumph of evil is that good men do nothing."
For those looking for  with this forum, please see Annette as I am retired.
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October 23rd, 2005, 08:56 AM
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First Lieutenant
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Re: Usability suggestions
Quote:
Grinner said:
Another thing that a (partial at least) replay would be great for is PBEM games. It's always better if you can actually see what your opponent did vs. just having a changed environment to work from.
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It seems that the ratings site keeps a record of internet games (I discovered this by randomly clicking around in the list of games). You don't get a nice picture of it, though.
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October 24th, 2005, 11:58 PM
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Corporal
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Re: Usability suggestions
That replay of the game turns is kind of an Easter Egg. It's more of a debug tool for me when there's some sort of problem, I can play back through the turns and see exactly what actions were done to cause a bug or some other type of problem.
But, for the average user it can quickly show the general tide of battle as an interesting piece of eye candy.
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September 22nd, 2005, 02:52 PM
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Second Lieutenant
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Re: Usability suggestions
Quote:
Andre said:
The battle animation facing is not tied to the units' orientation to each other on the map, but it is tied to player number. A unit belonging to Player 1 will always appear on the left whether he is attacking or defending.
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This is close but not completely true. The unit on the left is always the attacking unit, and the unit on the right is always the defending (and possibly retaliating) unit. =)
Andre was right about the changes in the patch though. There are lots of goodies that are direct responses to customer feedback from the demo.
-Hiro_Antagonist
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Tiny Hero Game Studios
Makers of "Land of Legends"
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