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Old September 21st, 2005, 07:03 PM
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Default Re: The infinite attack dance

If it adds any data to shine some light on the problem:

- I did use the simulator that turn, which I only very rarely do; didn't use fleets in the simulator. I haven't seen this problem before either. Maybe the simulator does have some quirky side effects.

- I always rename my fleets using a pretty unique naming convention. I don't think that there was a duplicate name. As far as fleet ID, who knows how the game works in that respect.

- The fleet existed for some time before it disappeared. It was trained to 20% at a training facility.

- I'm pretty sure that the fleet in question didn't really do anything other than: get created at the training planet, get trained, get filled with ~35 ships, then move for a single turn (simultaneous turns). No combat, 1 warp.
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Old November 17th, 2007, 05:36 PM
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Default Re: The infinite attack dance

Is there a way to use a treaty to trade research points? It seems that research points never get traded like other resources; rather technology gets traded instead.
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Old September 21st, 2005, 12:12 AM

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Default Re: Edited: Slick\'s question thread.

I've never observed that phenomena, but then again I've never had that many fleets before either.
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Old September 21st, 2005, 12:20 AM

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Default Re: Edited: Slick\'s question thread.

He said 30 to 35 fleets in his post...
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Old September 21st, 2005, 12:22 AM
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Default Re: Edited: Slick\'s question thread.

Did you do some simulating of fleet battles that turn? The simulator doea a horrible job of distinguishing between fleets created in the simulator and fleets actually present in the game when it's time to get rid of them. I don't think I've seen it actually delete a fleet, but it's not at all uncommon to discover after simulating that a fleet has had all its ships removed. If you don't catch this and add them all back in, the fleet will be deleted in turn processing. For this reason, I always save before simulating with fleets and reload afterwards.
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Old September 21st, 2005, 12:27 AM
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Default Re: Edited: Slick\'s question thread.

Huge number of fleets? I'm not sure I'd consider 30-35 fleets a huge number. Is that too many for the game?

Douglas, I did some simulator testing that turn before processing, but I didn't use any fleets in the simulator. Could I have messed something else up there?
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Old September 21st, 2005, 12:33 AM
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Default Re: Edited: Slick\'s question thread.

It doesn't matter how many you currently have. What matters is how many you have created throughout the game. It takes a while to get the naming system to reset back to the first fleet name.

The simulator is a dangerous toy.
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Old September 21st, 2005, 12:38 AM
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Default Re: Edited: Slick\'s question thread.

At most I probably had 5 fleets totally destroyed so let's conservatively say I made 40 fleets througout the game. Is that too many?

Quote:
The simulator is a dangerous toy.
meaning...?
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