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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old September 18th, 2005, 03:53 PM
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Edi Edi is offline
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Default Re: modding????

The modding manual should be in the Dominions2\doc folder on your computer if you've patched the game to the latyest version. It's in PDF format.

Anotehr good thing to do is to examine some of the existing mods to see ready examples of how things are done. The Conceptual Balance mods are good examples of this, and so would the Forerst of Loren mod be, I think.

Edi
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Old September 19th, 2005, 04:07 AM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: modding????

thank you edi...
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Old September 19th, 2005, 12:34 PM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: modding????

I have started my mod, what is the range of a spear if any?
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Old September 19th, 2005, 12:38 PM
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Default Re: modding????

Start small. Try adding a few units to a nation. Check if it works. Then try making a new unit. If you aren't an artist, you probably won't have images to use in it, and I can send you some to get you started. Mainly sprites from the game, but I have edited some of them.

Write down the idea. Add things to it, remove some, try to scrabble little description in there. And check the pricing guidelines at www.illwinter.com (click Mods, then modding guidelines).
If you have a playable version, and are sending it, and decide to add a tiny, simple thing, however small, check that it works! I have made many a mistake when sending the "surely working" program/file onward without checking.
And after you have checked that one last small thing, send the mod here, and prepare to edit it. It takes skill to do something, anything, balanced. Illwinter team has added unbalanced pretenders/themes/things in patches, like the Vampire Queen (it was fixed afterwards). Also, you have to decide if you want to make it combatible with some other mods. As an example, some people prefer Conceptional Mods series' nations, and would like to add you nation into it. It would be some extra work, but could get your mod more users.

Try to enjoy it, but remember that creating is always work. If you can finish it, you have something to be proud of. Many mods just are never completed.
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  #5  
Old September 19th, 2005, 01:22 PM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: modding????

I have made a small mod. it is about dragons... I have added 1 unit and 3 weapons so far so good...
I have tried to get it to work but it wont come up in the mod list...
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Old September 19th, 2005, 02:33 PM

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Default Re: modding????

dragon mod sounds good, it would be coll if you did something like mod 2 nations to recruit different pretenders and summons ( armys of scs vrs armys of scs ) would be fun. i have mod ideas if u ever run out of ne and i cant wait to see the 1 ur on
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  #7  
Old September 19th, 2005, 03:11 PM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: modding????

yes please PM them to me
as tesco say every little helps!
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  #8  
Old September 19th, 2005, 03:40 PM
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Default Re: modding????

Also, there was a Draconian mod in the making, but it seems to have drifted off to nothingness... Someone should try to dive into the Void to retrieve it.
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