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September 19th, 2005, 12:17 AM
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Re: Newbie\'s first impressions
I taught my wife to play Dom2 this evening. She's a longtime Master of Magic fan--still hoping a MoM2 comes out someday. Meanwhile she's been settling for AoW3:SM.
She seemed interested all while I was teaching her to play, and I sat and guided her through several moves. Then she started losing track of her commanders and getting frustrated, so she quit.
She ended up saying, "I don't see how anyone could say that game is a worthy successor to MoM. It doesn't have any of the stuff I like--such as being able to cast spells and see them take effect." She viewed only one battle, then refused to bother with that; she considered it a waste of time since she couldn't influence the outcome.
She also had the impression that Dom2 is an old game, judging by its plain look and old-fashioned user interface. The UI finally did her in; she's unlikely to play Dom2 again. She'll go back to AoW3:SM and keep hoping somebody releases a new, improved version of MoM.
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September 19th, 2005, 02:42 AM
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Corporal
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Re: Newbie\'s first impressions
Give her the manual and point out that F1 keeps track of the commanders. I'm a real non hard core gamer but this game in terms of magic is unsurpassed IMHO. A year on I still pick up the manual and go through it - nicely done and the descriptions and attention put to the spells is very impressive.
I'd also recommend an MP game - I could never go through this game in SP, really holds little interest - but in an MP pbem or network game - great!
Tals
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September 19th, 2005, 06:01 AM
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Sergeant
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Re: Newbie\'s first impressions
Hmmm. I can see that Dom2's combat would disappoint if you were used to the tactical control of MoM or AoW. I played VGA Planets even before I played MoM, so Dom2's pbem-style combat videos were comfortably familiar, if not as exciting as tactical battles. As least you can script your armies in Dom2 - in VGAP it was hard enough to get them fighting in the right order, let alone telling them what to do in combat.
I missed the first AoW, but I'll look out for it. I quite enjoyed AoW2:SM but it was really *too* close to MoM for comfort, without being an improvement.
Patrick, I have run out of ideas for your gaming geas. I share your desire for an involving theme, but I don't share your impatience with analysis - in fact I generally prefer longer games over shorter ones, so Dom2 works very well for me (until the micro really hurts after about turn 70).
I do have a friend who is a veritable fount of gaming knowledge - I've known him for about ten years and we've hardly ever played the same game twice. I think he might be able to suggest some more games for you to try. If you're interested, PM me with your email address and I'll put you in touch with him.
CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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September 19th, 2005, 12:28 PM
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National Security Advisor
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Re: Newbie\'s first impressions
As I am reading this, I can't help thinking that PCarroll and others with lots of experience from both computer strategy games and strategic board games would be the perfect idea factories for Dominions III. Also, he could also tell how to make people like his wife get interested in the game more easily. UI improvements, Hall of Fame list for whole games (% of sites found in onwed provinces, conquered unique provinces, statistics for the game, best SCs/mages, favourite unit/commander/spell/summon etc etc), and possibly Battle Simulator or some other way to experience how directly orders affect battles. I'm not sure if lots of these are doable at this point, with the game slowly(?)coming together, but it never hurts...
What else has been mentioned in this thread? What else can you think of? I think the guys at Illwinter would be very interested in this discussion if they haven't already found this. It has been quite insightful for me, too.
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September 21st, 2005, 07:36 PM
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Corporal
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Re: Newbie\'s first impressions
Actually I think there comes a point with some people (myself included at times) when you simply burn out on games and no ammount of UI/theme/Styles will do.
You just can't please everyone and its a bad business idea to try. Personally I despise why that is, but thats a different story.
Dom 2 has an audience...Multiplayer. I actually play SP only, though if anyone would like to invite me to a game I would love to try.
When I first started I thought...damn no tactical combat. But the advantages outweight anything else. And Im sorry Patrick but to say that you dont get to see spells working is not true...MoM had limited spell effetcs, they reminded me of 8 bit sprites.
Dom is without any debate the successor to MoM....I signed the MOM2 petition with I'm sure the rest of you. But to be honest, I just get the feeling your not in the mood for anything right now.
Good luck in finding something to ring your bell.
Spiro
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September 21st, 2005, 07:40 PM
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Sergeant
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Re: Newbie\'s first impressions
If you like games that can be played quickly yet have some thinking involved, try the games by Freeverse.
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September 22nd, 2005, 04:19 AM
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General
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Re: Newbie\'s first impressions
Quote:
spirokeat said:
Dom 2 has an audience...Multiplayer. I actually play SP only, though if anyone would like to invite me to a game I would love to try.
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I have one opening for Jotunheim in a beginner's game: link to thread is here .
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September 23rd, 2005, 04:05 PM
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Lieutenant General
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Re: Newbie\'s first impressions
Quote:
spirokeat said:
I actually play SP only, though if anyone would like to invite me to a game I would love to try.
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We are always looking for players every weekend on the #dominions IRC channel (irc.gamesurge.net).
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September 23rd, 2005, 04:36 PM
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Second Lieutenant
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Re: Newbie\'s first impressions
While I cannot speak for my brother (Wyatt), I tend to agree with him.
To speak to the chess problem... if I miss the fact that you're are threatening my rook, did you out-play me if you take it, or did I miss it? This, to me, is more of a situation of the latter.
OTOH, if you knight-fork my King and Queen, this is more likely a matter of out-playing me than a mistake on my part. True, you could see it as 'not seeing that you could fork me, and thus not defending myself properly', but then it could also be that you are setting up multiple threats, perhaps using a bit of misdirection to confuse me, etc. etc. There is a point where someone can be simply out-played.
I have to say that my biggest problem with Dominions II is that the game rapidly outstrips my ability to focus on all of the different pieces that require my attention. Some people may like the fact that late-game Dominions has 100s (if not 1000s) of commanders that require orders every turn; I do not. However, adding more automation is not the way to 'solve' this problem, IMO. A 'better' way of solving the problem would be to allow fewer commanders to do more, or alternatively add a limit to commanders, whether a hard cap (you may not have more than 20 commanders), or a soft cap (your commanders die after X turns).
Also, at this point, there is very little in the game that can surprise me, and surprise is useful. That may be the reason that R'lyeh is my favorite nation, because of the Void Gate. There is also with the Void Gate something akin to the 'level gain' feeling with role-playing. I can see my priest's summoning skill rising, in a direct way. I guess a good comparison is the HoMM level gain pop-up. It's like, 'Oh wow, my achievements have this direct benefit.' It's not like Dominions where your commanders got a star, whee. It is a nice thrill once you see you can lead more troops, etc. etc., but it's not on the same level.
Anyway, I guess I'm rambling. Wyatt's much better at concise writing than I am. 
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September 19th, 2005, 03:18 PM
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Re: Newbie\'s first impressions
Quote:
Tals said:
Give her the manual and point out that F1 keeps track of the commanders. I'm a real non hard core gamer but this game in terms of magic is unsurpassed IMHO. A year on I still pick up the manual and go through it - nicely done and the descriptions and attention put to the spells is very impressive.
I'd also recommend an MP game - I could never go through this game in SP, really holds little interest - but in an MP pbem or network game - great!
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I did give her the manual; I pointed out the hot keys and the extensive listing of spells. And I repeatedly called her attention to the F1 key, which she did (of course) find useful.
I also mentioned how all the Dom2 fans seem to be raving about it's magic system being unsurpassed. But her response, which I think I quoted above, was, "So what? If I don't get to see my spells taking effect when they're cast, it doesn't matter how extensive the magic is."
Oh--and I did mention the fact that Dom2 seems to have been designed with multiplayer gaming in mind. She shrugged that off (as I would have myself). One evening I saw her playing a card game against a computer AI, and I said, "You know, you could play this online against real people." She frowned and replied, "I've been extroverting all day at work. The *last* thing I want to do when I'm relaxing at home is interact with other people, even across a virtual game table." Like me, she's very much a single-player gamer.
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