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September 30th, 2001, 09:33 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: New mod, looking for ideas
i actually had an idea regarding the fighters using ship component thing, and the FTL travel / combat movement discussion below.
what if fighters as such were completely done away with, so that the concept of a small fighter no longer exists. turn fighters into ship sized things, that use ship components. essentially, take all the current ship hull sizes, and make them fighters. this means they can 'land' on planets, and 'dock' with stations and such. i dont know what happens when you try to have a fighter cary cargo, so transports and colony ships might have to be real ships.
so you have all these sub-light ships now, and they cant leave home. now you make some jumpships, using real ship hulls, that are massive (or at least have a massive cargo capacity) that can traverse warp points with your other ships in cargo. maybe the system-shield-booster thingy can only mount on real ships, so you have to stick it on one of your jumpships, but it boosts the shield of all the combat ships that are with it (ships that only have the little shield-reciever component)
what do you think, ZeroAdunn? anybody?
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 30th, 2001, 02:28 PM
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Corporal
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Join Date: Feb 2001
Location: Ontario, Canada
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Re: New mod, looking for ideas
Puke,
Excellent idea. I did a mod like this some time ago. Using the concept of motherships, very big, very slow, very fragile. The motherships were the only warp capable ships. I made jump engines size 500 for 1 movement point, consumed 500 supplies so they had to be refuelled a lot. Also very fragile engines, tonnage structure set really low, at 25. Space left over was mainly used for cargo. Big open spaces that did not help in defense (tonnage structure).
The motherships really did not have any weapons to speak of. They typically had a couple of engines and lots of cargo space to carry things. Oh, yeah usually some space dedicated for supply.
Their only use was to carry things through warp points. Since they were the only warp capable ships, they were very valuable.
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In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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October 1st, 2001, 06:39 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
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Re: New mod, looking for ideas
Here's sorta what I am going for with fighters:
"Ultimately it was discovered that while the larger intersteller ships packed a punch and could take a hit, they were slow in combat and had trouble maintaining weapons lock as well as the older, system ships. The greater speed as well and increased maneuvarability gave them a greater chance of avoiding hits, and an even greater chance of hitting their targets."
Unfortunately these ships would require larger carriers to take them across warp points...
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