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  #1  
Old September 19th, 2005, 06:09 PM

PDF PDF is offline
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Default Re: Fighting Commanders and Equipment.

As a rule of thumb, don't spend precious gems to equip non-mages commanders with less than say 30hp.
As exceptions you can make some "assassins" out of anything with a good prec and Eth Crossbow or Black Bow, or makes some supporters with Bow of Wars or Skeleton amulets, but limit investments in these to 1 item (2 at most with Eye of Precision).
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Old September 19th, 2005, 06:32 PM

spirokeat spirokeat is offline
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Default Re: Fighting Commanders and Equipment.

I had not considered expander pretenders, I exclusively play immobile ones. Tis a point well made.

I agree with PDF too.

My point is not about 'how' to make a combatant or what armour or weapons one would need, but an observation on a particular band of commanders and a particular band of items. As I play a particular brand of nation and pretender.

I suspect thats where I am missing the point. As a Mictlan player I would never craft a hunters knife as I can chuck out hellswords for fun. And as I play immobile pretenders I rely on standared commanders to expand initially so I wouldnt kit out my god with lowbie items to assist.

Gotta love this game for the multitude of play styles and options.

Spirokeat
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  #3  
Old September 19th, 2005, 06:38 PM
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Alneyan Alneyan is offline
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Default Re: Fighting Commanders and Equipment.

Well, non-mage mundane commanders make very good gem haulers, especially if they are sneaky. Sure, they may not be actually fighting, but your mages will be mighty glad of getting new, shiny gems after their first battle.
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