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Old September 20th, 2005, 02:36 PM
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sushiboat sushiboat is offline
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Default Re: Fighting Commanders and Equipment.

I make use of only a small percentage of summoning spells, so increasing the cost of them all is overkill. Besides, I get to Construction 4 around Turn 15. Construction 0 items just can't compete. You can't make me forge them. I won't do it (with rare exceptions), no matter how much summoning spells cost.

I like the idea of indie commanders owning magical trinkets. Perhaps even commanders you recruit should have a chance of owning a trinket.
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Old September 20th, 2005, 02:38 PM

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Default Re: Fighting Commanders and Equipment.

but if you manage to get out the forge of the ancients and ( dont no if it stacks but it does in unpatched domII ) play ulm with their smiths you can seriously crank out items and give them to every1 ( 75% forge bonus )
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