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September 21st, 2005, 03:35 PM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
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Re: Massive Planetary Shield Generators
Quote:
Alienboy said:
Does too suck, better off having a Cargo facility with heaps of extra Weapons platforms,... well, I reacon anyway!!?? [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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Your thinking of Massive Planetary Shield Generators. And yes I believe that in stock, 1 large weapons platform full of shields will give you more damage resistance. Although they can be of use at the beginning of a high reaserch cost game, as it takes a while to get more powerful shields.
Massive shield depleaters on the other hand can be very useful if your enemy uses alot of shields. I've needed them a few times.
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September 21st, 2005, 05:49 PM
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Private
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Join Date: Jan 2005
Location: New Zealand
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Re: Massive Planetary Shield Generators
Lol,.. your correct, I was refering to the massive planetary shields. It was 4am in the morning then and I should have given up long before then,... lol.
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September 22nd, 2005, 11:35 AM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
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Re: Massive Planetary Shield Generators
lol... We've all had those nights. And when SEV comes out, we will havewhole weekends. 
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September 22nd, 2005, 12:29 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Massive Planetary Shield Generators
The Massive Shield Depleter has a reload of 30  which means it fires only once at most per combat. I think that makes it suck.
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Slick.
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September 22nd, 2005, 01:44 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Massive Planetary Shield Generators
Unless your enemy has shield regeneraters, that once is enough.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 22nd, 2005, 02:19 PM
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Private
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Join Date: Jan 2005
Location: New Zealand
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Re: Massive Planetary Shield Generators
Quote:
narf poit chez BOOM said:
Unless your enemy has shield regeneraters, that once is enough.
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Too much cheese in your diet narf!  The only race that can benefit fully from that weapon is a religious race, as it tends to miss its target otherwise,.... better off with Shield depleting weapons that fire every turn I say,... but hey,... your welcome to use that weapon against my fleets any day!
 [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Hey,... can anyone tell me how to make "screen shots" of your game,... would love to know.!!
PS, here is a big explosion I made for my game, if anyone likes you can have.
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September 22nd, 2005, 03:50 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Massive Planetary Shield Generators
Hit the Print screen key on your keyboard. This will "copy" the current image on screen.
Then open any graphic editing program, (MSPaint works just fine) and hit "paste" (CTRL-V).
Note:
The print screen key is typically found right beside the scroll lock and the pause/break key.
Also commonly found in the region near the insert/delete keys.
__________________
Things you want:
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December 1st, 2005, 03:21 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Massive Planetary Shield Generators
In sequential movement mode, resources from scrapped facilities are available immediately. In simultaneous, unless this was fixed in the Deluxe patch, there is a bug that prevents you from getting the resources at all. They will show up immediately when you're playing the turn, but they disappear when the turn is processed.
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December 1st, 2005, 06:39 PM
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Sergeant
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Join Date: Nov 2004
Location: Silicon Valley
Posts: 280
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Re: Massive Planetary Shield Generators
Ah, that explains it.
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