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September 22nd, 2005, 11:35 AM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
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Re: Massive Planetary Shield Generators
lol... We've all had those nights. And when SEV comes out, we will havewhole weekends. 
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September 22nd, 2005, 12:29 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Massive Planetary Shield Generators
The Massive Shield Depleter has a reload of 30  which means it fires only once at most per combat. I think that makes it suck.
__________________
Slick.
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September 22nd, 2005, 01:44 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Massive Planetary Shield Generators
Unless your enemy has shield regeneraters, that once is enough.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 22nd, 2005, 02:19 PM
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Private
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Join Date: Jan 2005
Location: New Zealand
Posts: 47
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Re: Massive Planetary Shield Generators
Quote:
narf poit chez BOOM said:
Unless your enemy has shield regeneraters, that once is enough.
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Too much cheese in your diet narf!  The only race that can benefit fully from that weapon is a religious race, as it tends to miss its target otherwise,.... better off with Shield depleting weapons that fire every turn I say,... but hey,... your welcome to use that weapon against my fleets any day!
 [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Hey,... can anyone tell me how to make "screen shots" of your game,... would love to know.!!
PS, here is a big explosion I made for my game, if anyone likes you can have.
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September 22nd, 2005, 03:50 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Massive Planetary Shield Generators
Hit the Print screen key on your keyboard. This will "copy" the current image on screen.
Then open any graphic editing program, (MSPaint works just fine) and hit "paste" (CTRL-V).
Note:
The print screen key is typically found right beside the scroll lock and the pause/break key.
Also commonly found in the region near the insert/delete keys.
__________________
Things you want:
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September 23rd, 2005, 06:10 AM
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Private
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Join Date: Jan 2005
Location: New Zealand
Posts: 47
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Screenshots
Thanks for that, ya learn something new everyday. [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Hmmm, wonder what happened to my big explosion???
Anyway, here it is, let me know what you think?
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September 23rd, 2005, 12:33 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Screenshots
Pretty and good.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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November 10th, 2005, 07:08 AM
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Private
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Join Date: Jan 2005
Location: New Zealand
Posts: 47
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Ship Upgrades
Does anyone know a little bit about Ship upgrades? On some turns I have done a lot of ship upgrades, sometimes more than 50 ships per turn. I have a problem keeping track of how much resources I need to complete all upgrades successfully. I have a resource converter facility and plenty of resources to work with. I usually find that I need more mineral resources. The problem is I can’t seem to figure out exactly how much of the other resources I need to convert to cover all my upgrades. I always seem to find that some of my upgrades didn’t go through because I have a lack of resources. Is there a way to calculate how much resources I need for bulk ship upgrades without having to write down the cost of every single individual upgrade?? [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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December 2nd, 2005, 06:24 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
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Re: Screenshots
Were any of the planets you had doing resource conversions on repeat orders? If so, that planet would have continued converting until you ran out of the source resource or it had executed the maximum number of orders.
Also, resource conversion happens before retrofitting, and retrofitting happens before income. Be careful that your current storage plus or minus whatever you convert is sufficient to pay for all retrofits.
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December 1st, 2005, 03:21 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
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Re: Massive Planetary Shield Generators
In sequential movement mode, resources from scrapped facilities are available immediately. In simultaneous, unless this was fixed in the Deluxe patch, there is a bug that prevents you from getting the resources at all. They will show up immediately when you're playing the turn, but they disappear when the turn is processed.
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