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September 29th, 2001, 01:12 AM
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Corporal
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Join Date: Aug 2001
Location: Germany
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Re: LAN helper
SJ - I ve posted MM this bug (we talked about).
But until yet there is now answer - I hope they had read it and fix it asap.
I ve tried many ways to start SE4 squl.game but every time ships did nt have any movement points left.
Seik
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Seik
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September 28th, 2001, 07:14 PM
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Corporal
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Re: LAN helper
Sequential turns? Oh, I see - it makes total sense now!
Frankly I just never considered seq. turns as an option for multiplayer. And not only because of this bug. For 2 guys spending the evening at SE, seq. turns might be OK. But if more people are playing (e.g. we plan to have 6 or 7 players!), it becomes so painfully slow. Plus, it's a problem if someone drops out, tactical combat is a problem, etc., etc.
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September 29th, 2001, 12:50 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: LAN helper
Yep. In fact, I custom built my LAN Helper for SEIK, and wasn't really concerned about simul play.
He just needed a program to identify new game files, and start SE4 automatically when they arrived.
SEIK: If you don't see any mention of a fix in the next patch, you may want to send a reminder.
Also, another idea for you:
Try setting your path.txt to your opponent's SE4 folder (mapped to a network drive). Then, your default savegame folder should be right where you want it to be.
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October 3rd, 2001, 03:05 AM
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Corporal
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Location: Germany
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Re: LAN helper
quote: Originally posted by Aub:
Sequential turns? Oh, I see - it makes total sense now!
Frankly I just never considered seq. turns as an option for multiplayer. And not only because of this bug. For 2 guys spending the evening at SE, seq. turns might be OK. But if more people are playing (e.g. we plan to have 6 or 7 players!), it becomes so painfully slow. Plus, it's a problem if someone drops out, tactical combat is a problem, etc., etc.
Hi Aub,
I ve sent you an email - any idea about the problem?
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Greetings
Seik
__________________________________________
Real programers do not comment their code.
It is hard to write and it should be hard to understand!
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October 3rd, 2001, 09:42 AM
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Corporal
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Join Date: Jan 2001
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Re: LAN helper
Seik,
I am sorry but your email was sorted out as junk by Hotmail. I had to go and find it in the junk email folder when I saw your posting  There must be something weird about it
To start a multiplayer game you need to save your game in a shared folder, different form your local savegame folder. The helper will copy your turn files into your local savegame folder and then back to the host (sahred folder) automatically. I am sorry the error message is somewhat confusing  , it simply cannot copy a file onto itself and thinks there is a problem accessing it.
So -- when creating a game, save it in a different folder. Give it a try, that should work -- I used it today to play
BTW I recently updated the app - it works on both Win2K and Win9x now. There was a nasty incompatibility bug
Hope this helps -- Aub
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October 4th, 2001, 12:29 AM
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Corporal
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Re: LAN helper
@Aub: np
Thanks for the hint - I ll try this way.
Is it possible to be HOST and PLAYER on the same machine? <- two copies of your tool (setting-problems)?
[This message has been edited by seik (edited 03 October 2001).]
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Greetings
Seik
__________________________________________
Real programers do not comment their code.
It is hard to write and it should be hard to understand!
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October 4th, 2001, 01:21 AM
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Corporal
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Join Date: Aug 2001
Location: Germany
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Re: LAN helper
Call me crazy, stupid or whatever you want - it did not function!!!
I believe that it works - but what the hell I m doing wrong?
For a test I started a new game (only 1 human player / and only at this machine - no LAN) - that should be go, right?
I ve created a new game labled
"Test" -> Savegamefolder "C:\g\SE4\"
I started the first round and the game file is in C:\g\SE4.
Now I start the MultiplayerHelper with following settings:
Path to EXE: "C:\g\Space EMPIRES IV\"
Game folder : "C:\g\SE4\"
Game name: "Test"
I am... : "Player" - No.:"1"
Total Players: "1"
Password: "*" <- nothing, only default value
and ...
ERROR - and dont understand it.
The tool copies the file to
"C:\g\Space Empires IV\Savegame" - at the right position - but that s all.
From my point of view - at this time the tool only has to start the game - but only the ERROR-message still stands up.
When I delete the Test.gam file while the MPHelper is still running - the tool will copy it another time and so on.
Dont understand it at all.
__________________
Greetings
Seik
__________________________________________
Real programers do not comment their code.
It is hard to write and it should be hard to understand!
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