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  #1  
Old September 29th, 2001, 12:50 AM
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Default Re: LAN helper

Yep. In fact, I custom built my LAN Helper for SEIK, and wasn't really concerned about simul play.
He just needed a program to identify new game files, and start SE4 automatically when they arrived.

SEIK: If you don't see any mention of a fix in the next patch, you may want to send a reminder.
Also, another idea for you:
Try setting your path.txt to your opponent's SE4 folder (mapped to a network drive). Then, your default savegame folder should be right where you want it to be.
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  #2  
Old October 3rd, 2001, 03:05 AM
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Default Re: LAN helper

quote:
Originally posted by Aub:
Sequential turns? Oh, I see - it makes total sense now!

Frankly I just never considered seq. turns as an option for multiplayer. And not only because of this bug. For 2 guys spending the evening at SE, seq. turns might be OK. But if more people are playing (e.g. we plan to have 6 or 7 players!), it becomes so painfully slow. Plus, it's a problem if someone drops out, tactical combat is a problem, etc., etc.



Hi Aub,

I ve sent you an email - any idea about the problem?

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  #3  
Old October 3rd, 2001, 09:42 AM

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Default Re: LAN helper

Seik,

I am sorry but your email was sorted out as junk by Hotmail. I had to go and find it in the junk email folder when I saw your posting There must be something weird about it

To start a multiplayer game you need to save your game in a shared folder, different form your local savegame folder. The helper will copy your turn files into your local savegame folder and then back to the host (sahred folder) automatically. I am sorry the error message is somewhat confusing , it simply cannot copy a file onto itself and thinks there is a problem accessing it.

So -- when creating a game, save it in a different folder. Give it a try, that should work -- I used it today to play

BTW I recently updated the app - it works on both Win2K and Win9x now. There was a nasty incompatibility bug

Hope this helps -- Aub
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Old October 4th, 2001, 12:29 AM
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Default Re: LAN helper

@Aub: np

Thanks for the hint - I ll try this way.

Is it possible to be HOST and PLAYER on the same machine? <- two copies of your tool (setting-problems)?

[This message has been edited by seik (edited 03 October 2001).]
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  #5  
Old October 4th, 2001, 01:21 AM
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Default Re: LAN helper

Call me crazy, stupid or whatever you want - it did not function!!!

I believe that it works - but what the hell I m doing wrong?

For a test I started a new game (only 1 human player / and only at this machine - no LAN) - that should be go, right?

I ve created a new game labled
"Test" -> Savegamefolder "C:\g\SE4\"

I started the first round and the game file is in C:\g\SE4.

Now I start the MultiplayerHelper with following settings:
Path to EXE: "C:\g\Space EMPIRES IV\"
Game folder : "C:\g\SE4\"
Game name: "Test"
I am... : "Player" - No.:"1"
Total Players: "1"
Password: "*" <- nothing, only default value

and ...
ERROR - and dont understand it.

The tool copies the file to
"C:\g\Space Empires IV\Savegame" - at the right position - but that s all.
From my point of view - at this time the tool only has to start the game - but only the ERROR-message still stands up.

When I delete the Test.gam file while the MPHelper is still running - the tool will copy it another time and so on.

Dont understand it at all.
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  #6  
Old October 4th, 2001, 02:18 AM

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Default Re: LAN helper

replied offline... I'll post as soon as we find the problem.

Aub
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  #7  
Old October 4th, 2001, 08:43 PM

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Default Re: LAN helper

Well, it was the wrong Version after all. Seik installed the update over the old installation and that didn't work (I hate VB's Setup utility!)

Siek -- by the way, if you (re)install SE4 fonts on your machine, the way the helper looks will really improve. (Your screenshot looked like you didn't have them). Just drag the fonts from your Space Empires IV\Fonts directory into Windows\Fonts, that should be enough.

Aub
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