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September 22nd, 2005, 06:42 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Playtesting WinSPMBT patch
OK we just discovered we DO have a big problem . This is not OOB related and it's not scenario related it's right in the EXE and how it's processing the info. We are debugging now and the patch release *IS* on hold
Don
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September 23rd, 2005, 09:24 AM
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Shrapnel Fanatic
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Re: Playtesting WinSPMBT patch
Andy tells me the problems came from code which fixed weapons deleted on a unit in scenario editor, which some other code change had screwed up. This change buggered up some scenarios where the unit was marked as "changed" for some reason (the scenario designer had changed something not necessarily weapons and that's why some sceanrios were affected and others not. I'm testing this and so far it looks good . Good catch on Scotts part.
Don
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September 23rd, 2005, 01:03 PM
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Major
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Re: Playtesting WinSPMBT patch
Quote:
DRG said:
OK we just discovered we DO have a big problem . This is not OOB related and it's not scenario related it's right in the EXE and how it's processing the info. We are debugging now and the patch release *IS* on hold
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Can we maybe mention something to that effect in the public area of the forum? It appears a few of the natives are getting restless with at least 1 badmouthing Shrapnel. Bi#%@ing and moaning are 1 thing but making comments about Shrapnel or even Camo is another. 
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September 23rd, 2005, 03:06 PM
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Shrapnel Fanatic
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Re: Playtesting WinSPMBT patch
I am currently uploading a corrected version of the patch to Shrapnel. Right now that is all I'm prepared to say.
Don
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September 23rd, 2005, 03:08 PM
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Major
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Re: Playtesting WinSPMBT patch
No problem. Just wanted to make note of it before it snowballed. You know how some people run off at the mouth at the drop of a hat and with none of the facts.
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September 23rd, 2005, 07:20 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Playtesting WinSPMBT patch
I've posted a note as to why the patch was delayed yesterday and two of the guys who do indeed "run off at the mouth at the drop of a hat" and who have both, in the past, over reacted to remarks posted on the forum and been doing a rather spectacular job of doing what they do best including misquoting remarks made today
This time around we tried an experiement whereby we kept people informed virtually every step of the way the patch was being developed. Unfortunately some peoples overwheming sense of entitlement to information has proven what a complete PITA that approach can be. I doubt very much if we will follow the same path a second time. Next time, whatever we release, will come as a "surprise" to everyone and that will elliminate all the "are we there yet? crap that really REALLY gets on my nerves.
Don
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September 23rd, 2005, 08:23 PM
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Colonel
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Re: Playtesting WinSPMBT patch
Don,
I hope you will enjoy your upcoming vacations!
cheers,
Pyros
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September 23rd, 2005, 09:38 PM
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Re: Playtesting WinSPMBT patch
BTW,
Yesterday I noticed the bug in the altered units and I would like to add that the modified units are not the same when the scenario is played as a stand alone scenario and when the same scenario is included inside a campaign.
for example the same scenario has given me:
Co=stand alone scenario
C1=above scenario as part of a campaign
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