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Old September 23rd, 2005, 10:39 AM
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Makinus Makinus is offline
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Default Re: Ruins Tech

One cool idea would be to Ruins to give weak versions of Racial Techs...


There is any mod that does this?
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Old September 23rd, 2005, 12:58 PM

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Default Re: Ruins Tech

Quote:
Makinus said:
One cool idea would be to Ruins to give weak versions of Racial Techs...


There is any mod that does this?
As a matter of fact there is! My Dark Nova 4 mod has several of these. I've also expanded the tech trees for all unique techs so that you get a minimum of 3 levels of research out of each tech. IIRC the 'stock' unique techs have 5 levels and all the racial types have 3... All together I belive I've got 94 possible unique components/facilites. I've also got some ideas to add more to this. Which I think I'll do before the next DN4 game starts on PBW, which will be shortly as the game itself is on PBW now Dark Nova 4 II.
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Old September 23rd, 2005, 01:03 PM
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Fyron Fyron is offline
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Default Re: Ruins Tech

Quote:
Makinus said:
There is any mod that does this?
There is a Unique Techs mod floating about for SE4 Classic that adds a bunch of ruins techs, some of which are weaker versions of racial items.
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Old September 25th, 2005, 10:52 AM
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Default Re: Ruins Tech

Ok, so the Neural Combat Net isn't completely useless, but it's far from as useful as it would be if it worked as advertised.
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Old September 25th, 2005, 02:44 PM
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Default Re: Ruins Tech

Well the 30k component size is at least considerable on big ships now :| I got that even which boosts a ship to legendary status (40%), so i can at least get big parts of my ships another 20% more offense (comparing the trained to 20% with the shared 40%).

thanks a bunch for testing that.
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Old September 25th, 2005, 03:00 PM
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Default Re: Ruins Tech

Yikes! So, basically, I have to use the Fleet Transfer screen to find out which ships have a lower ID (lower listed before higher, right?) then strategically retrofit and/or select ships for the given fleet.

[re-asking] Do the ships all have to be in the same fleet for the NCN to work? By the description, this is not addressed, and it is possible to have combat with multiple lone ships and/or fleets on your side.
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