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  #1  
Old September 23rd, 2005, 03:08 PM
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Default Re: Playtesting WinSPMBT patch

No problem. Just wanted to make note of it before it snowballed. You know how some people run off at the mouth at the drop of a hat and with none of the facts.
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Old September 23rd, 2005, 07:20 PM
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Default Re: Playtesting WinSPMBT patch

I've posted a note as to why the patch was delayed yesterday and two of the guys who do indeed "run off at the mouth at the drop of a hat" and who have both, in the past, over reacted to remarks posted on the forum and been doing a rather spectacular job of doing what they do best including misquoting remarks made today

This time around we tried an experiement whereby we kept people informed virtually every step of the way the patch was being developed. Unfortunately some peoples overwheming sense of entitlement to information has proven what a complete PITA that approach can be. I doubt very much if we will follow the same path a second time. Next time, whatever we release, will come as a "surprise" to everyone and that will elliminate all the "are we there yet? crap that really REALLY gets on my nerves.


Don
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Old September 23rd, 2005, 08:23 PM
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Default Re: Playtesting WinSPMBT patch

Don,

I hope you will enjoy your upcoming vacations!

cheers,
Pyros
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Old September 23rd, 2005, 09:38 PM
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Default Re: Playtesting WinSPMBT patch

BTW,
Yesterday I noticed the bug in the altered units and I would like to add that the modified units are not the same when the scenario is played as a stand alone scenario and when the same scenario is included inside a campaign.

for example the same scenario has given me:

Co=stand alone scenario
C1=above scenario as part of a campaign

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Old September 23rd, 2005, 10:20 PM
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Default Re: Playtesting WinSPMBT patch

That is part of the bug Andy sorted out last night I beleive. You should see a difference when the new EXE is appled

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If not it will be fixed in WinSPWW2 and then in the patch for WinSPMBT in 6 months or so
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Old September 24th, 2005, 05:47 AM
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Default Re: Playtesting WinSPMBT patch

Don,

I tested the new EXE and now everything is working fine on both, stand-alone scenario and campaign scenario.

cheers,
Pyros
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