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September 23rd, 2005, 05:55 PM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
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Re: OT: Revised Edition Star Trek
The TNG manual has gravity generators in it. Enterprise-D uses 1200 total, 800 in the saucer, split into two sections and 400 in the Battle/Engineering section also split into two sections. They are also tied to the Inertial Dampeners. They are only 25cm high and 50cm in diameter, and apperently effective to 30 meters.
Sounds like these, or a smaller version, make up the gravity plating for DS9. I don't think it matters too much which way we go.
Do we want to change things in the ST universe, or just get rid of the things that contradict each other?
I second the motion for no time travel. 
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September 23rd, 2005, 06:19 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: OT: Revised Edition Star Trek
Exciting stuff.
But instead of revising Star Trek, why don't you just create your own sci-fi universe based on your discussions here and populate it with your own 'plausible' technologies, races, etc?
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September 24th, 2005, 03:44 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: OT: Revised Edition Star Trek
Well, I want a rational ST that I can like without having to ignore these jarring plot holes.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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September 26th, 2005, 10:08 AM
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Sergeant
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Re: OT: Revised Edition Star Trek
We could do both, but if we want our own universe we should probably do it in a new thread. Keep this for Narf's original idea of a revised ST.
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September 26th, 2005, 01:09 PM
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Shrapnel Fanatic
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Re: OT: Revised Edition Star Trek
Poll thread created. http://www.shrapnelcommunity.com/thr...&Number=382781
Hey, I'd be interested in that, too.
I'm not running it, though. 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 27th, 2005, 08:05 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: OT: Revised Edition Star Trek
Warp: Exponential; 10-2. (Whine whine oh well)
Cloak detection: Tachyons 4; Exhaust 4; Tachyons and Exhaust 4; None 0. Propose further discussion - If nobody wants to discuss further, Tachyons and Exhaust.
Quadrants: Four; 10-2
Artificial Gravity: Yes; 12-0 (Only clear-cut vote)
Time Travel: No; 11-1
The Q: No; 9-3 (Woot!)
The Borg: Yes; 11-1
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 27th, 2005, 09:16 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: OT: Revised Edition Star Trek
For the two people who voted for linear warp speeds, please explain why you think talking about "warp 216" instead of a nice easy "warp 6" is a good idea.
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Things you want:
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September 27th, 2005, 09:16 PM
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Major
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Join Date: Sep 2004
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Re: OT: Revised Edition Star Trek
Going for both makes things flexible, you can have cloaked ships with good anti-tachyon work but bad exhausts, or vice versa. Or, on ships that are suitably rare and expensive, good at beating both.
Come to think of it, how about Romulan cloaks you beat with tachyons, Klingons with exhausts? TNG had the throwing tachyons at Romulan cloaks, and ST:VI sought the Klingon exhausts so it's even consistent! (excluding the hundreds of contradictory examples I've almost certainly forgotten)
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He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
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