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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old September 26th, 2005, 02:13 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mods - Version 3.0

Quote:
Chazar said:
I would like to use this mod, but I am somewhat confused and this is again a very long thread...
  • What is the newest version and where do I get it? I figured that the number is 4.1 and that it cannot be downloaded as a whole, but consists of 4.0 attached to a post here, nation-mod 4.1 attached to some post and an updated reame attached to some other post within this thread, right? Is there a place to download it as a whole?
  • What other mods are compatible with 4.1? I think I once read that Zen's Conceptual Blance could be used in conjuction with Saber's Recruitable Rebalance 7.51, but I somehow seem to recall that this new Conceptual Balance subsumes or presents an alternative to Saber's Recruitable Rebalance. Is this right/wrong?
  • What about Turin's Worthy Hereos 1.2? Does anyone know whether the worthy hero mod is compatible? Is it still necessary to boost the heros or does CB v4.1 subsume a similiar hero mod?
I think it would be quite helpful if the first post of this thread would be updated to link to the most relevant post containing the proper attachment. Thanks!
Sorry for the confusion, I really should have updated the first post. Turin's heroes mod is included in conceptual balance complete. Using cherry's mod with CB complete would likely cause problem as they rebalance many of the same things. The most recent CB complete mod (4.0) is attached to one of my posts on page two.
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Old September 26th, 2005, 02:57 PM
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Truper Truper is offline
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Default Re: Conceptual Balance Mods - Version 3.0

In my more curmudgeonly moments, I have been known to wish that Dom3 will go back to being unmoddable, so that all this confusion will have to STOP!
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