|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

September 27th, 2005, 02:06 PM
|
Private
|
|
Join Date: Jul 2005
Posts: 40
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Extra toys for scenario designers...
TACAN as in a air navigation beacon? Sounds like an interesting scenario. Post it here when done so we can try it.
To offset not using any v-hexes, you could increase the points value of each attacking unit, so that the attacker (PAVN) would have to destroy the TACAN site and handle their force wisely to prevent prohibitive losses.
|

September 27th, 2005, 04:03 PM
|
 |
Corporal
|
|
Join Date: Sep 2005
Location: England (Mercia)
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Extra toys for scenario designers...
Yes, TACAN as in air navigation beacon, plus radar, EW, ELINT, comms, helipad and local defence on top of a steep-sided mountain.
'Lima 85' guided airstrikes in North Vietnam to such effect that a small (3 officers & 31 men plus 9 man reserve plus comms/crypto unit)PAVN sapper force underwent 9 months training to assault it.
See:
http://limasite85.us/index.html
Exhaustive PAVN AAR/OOB & Map in the above at:
http://limasite85.us/do_chi_ben.htm#_ftn8
It is very rare to get an After Action Report broken down to individual weaponry, especially for North Vietnam!
I think I can 'tweak' things without making it impossible. I will post/link it here when finished.
I know 'Steel Panthers' should be all about AFVs, but the ability to customise allows these small, intense actions to be replicated with at least some degree of accuracy.
__________________
"Ki te mutunga" - "Through to the end".
|

September 28th, 2005, 01:59 PM
|
Corporal
|
|
Join Date: Jun 2005
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Extra toys for scenario designers...
These extra goodies sound like a great idea. These sort of things can add all sorts of depth and open up the possibilities in scenario design.
|

September 30th, 2005, 10:53 AM
|
Private
|
|
Join Date: Jul 2005
Posts: 40
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Extra toys for scenario designers...
Just thought....
could place these extras in UN oob and then use set captured to buy them for any other force.
|

September 30th, 2005, 03:10 PM
|
 |
Captain
|
|
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
|
|
Re: Extra toys for scenario designers...
Quote:
Bernard said:
Just thought....
could place these extras in UN oob and then use set captured to buy them for any other force.
|
Yep, that would be a thought, provided enoug people agree on swarming that poor ole UN oob with such strange gimmicks and odd utilities (there are already some around), but if that's meant to be the goal of the OOB, well, all the better.
If I get to gather enough time I'll try to get some of these things done, including adding the last touches to the "workable/historical" UN OOB which has been running along for some time now. Laurent is also up to a last data batch for this one.
|

September 30th, 2005, 03:40 PM
|
 |
Corporal
|
|
Join Date: Sep 2005
Location: England (Mercia)
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Extra toys for scenario designers...
I put them in the UN, along with the 'suicide bombers' etc as (currently) that is a convenient place for such items without impinging on other slots in the OOB, and is available over the whole time-range.
__________________
"Ki te mutunga" - "Through to the end".
|

October 10th, 2005, 02:04 PM
|
Major
|
|
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
|
|
Re: Extra toys for scenario designers...
I have been trying to make similar units into my OOB, incl. also aircrafts hangars (light, heavy, underground) or protected A/C dispersals (open-top), radio and radar antennaes, fuel dumps (class "Ammo dump" to provide great explosions), perhaps I'd try to elaborate.
Btw what about giving radio and radar masts FC of 100 ratehr than vision? And then they'd be able to be targeted by SEAD aircrafts (say a scen in which the failure of SEAD strike to elliminate one of mission critical targets, say AAA radar, leads to changes in player plan under fire etc...).
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|