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Old September 28th, 2005, 06:18 PM
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Reverend Zombie Reverend Zombie is offline
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Default Re: Conceptual Balance Mods - Version 3.0

Don't know if this has been mentioned yet, there is a problem with the description of at least one of the units of Ulm's troops in 4.0: the actual elemental resistance and flavor text do not agree with each other (text mentions heat resistance, but actual resistance is to cold).

I have dl'ed a few different versions of the mod, and am not 100% sure this error is in the very latest, but I think so.
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Old September 28th, 2005, 06:49 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mods - Version 3.0

Quote:
Reverend Zombie said:
Don't know if this has been mentioned yet, there is a problem with the description of at least one of the units of Ulm's troops in 4.0: the actual elemental resistance and flavor text do not agree with each other (text mentions heat resistance, but actual resistance is to cold).

I have dl'ed a few different versions of the mod, and am not 100% sure this error is in the very latest, but I think so.
Eh, I suspect you are confusing this with Cherry's mod, no version of any concept mod gave Ulm troops resistances.

Also, an update on the new release, it should be out tomorrow with complete readmes for each mod section, with the exception of heroes.
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Old September 28th, 2005, 11:57 PM
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Reverend Zombie Reverend Zombie is offline
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Default Re: Conceptual Balance Mods - Version 3.0

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quantum_mechani said:
Eh, I suspect you are confusing this with Cherry's mod, no version of any concept mod gave Ulm troops resistances.

Also, an update on the new release, it should be out tomorrow with complete readmes for each mod section, with the exception of heroes.
Right you are! I did not realize which mods I had enabled, I guess.
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When that they find nothing but waste...

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