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  #1  
Old September 28th, 2001, 03:54 PM
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thorfrog thorfrog is offline
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Default Re: Anyone up to making a B5 tech mod?

Where can I find this B5 mod for SEIII? Sounds like a good reference point. Anyone here ever play Babylon5 Wars?
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Old September 28th, 2001, 07:21 PM

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Default Re: Anyone up to making a B5 tech mod?

http://www.geocities.com/Area51/Rampart/2181/index.html

bab5 wars

CnlPepper posted in the forum to let us know that the Homeworld B5 Total ConVersion has been released. You can get it here. from http://www.firstones.com/
http://www.geocities.com/TimesSquare/4431/
has the old game.

The other links I had do not work anymore.

Have not played SEIII in a long time.

I do remeber the bab5 game was a good one.

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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old October 4th, 2001, 08:32 PM
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Default Re: Anyone up to making a B5 tech mod?

Well I'm going to start working on the B5 map. This may take a few weeks. Any way to generate random planets into you existing design? The current map editor will either allow you to random gen the whole map or nothing at all. I'd like to create the systems and randomly generate some of the planets in each system. Any ideas?

[This message has been edited by atomannj (edited 04 October 2001).]
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Old October 4th, 2001, 08:37 PM
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Default Re: Anyone up to making a B5 tech mod?

Any other resources out there that describe important systems in Babylon 5? I need to find out where Za'ha'dum should be located. Also what is in Centauri Prime, Narn, LNAW, Vorlons, ect.
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  #5  
Old October 4th, 2001, 09:09 PM

tesco samoa tesco samoa is offline
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Default Re: Anyone up to making a B5 tech mod?

For the map.

If you place Sol in the middle.

Your looking at placing bab 5 with 100 light years. And all the other non-align worlds within the 200 to 300 light year range.

The old ones etc... should be located at the edges of the map.

If it was done with clusters. I would populate the middle 4 clusters with the races that we know of from the series years 1 to 4

The shadow races should follow the same pattern but off towards the edges and the edges should be the vorlons and shadows ( one on each side )

Just a suggestion.

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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #6  
Old October 4th, 2001, 09:13 PM
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Default Re: Anyone up to making a B5 tech mod?

Thanks for the tips. When I begin work on the senario I think I'll dot the Shadows all over the map. Make them High tech but low resources. Is there any way to make victory conditions such as if the the Centauri fall the Narns win,ect. I'd like to set a senario that is like this bellow.

EarthAlliance wins if the Shadows fall and they have 3/4 of the tech tree.

Centauri win if the Narn fall and their empire is 300% bigger then the 2nd place player.

Narns win if the Shadows and Centauri fall.

Minbari win if the Shadows fall and there is peace for 5 years.

LNAW win if the Centauri fall and their empire is 300% bigger then 2nd place player.

Vorlons win if the Shadows and Centauri fall.

Shadows win if everyone is defeated.

[This message has been edited by atomannj (edited 04 October 2001).]
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Old October 16th, 2001, 10:26 PM
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Default Re: Anyone up to making a B5 tech mod?

Well I'm still designing the B5 mod. I'm also going to put up a web site some time soon. I'm working on redoing the Shadows and Vorlons. This mod will be simpler then I thought.

Still working on the galaxy map. I will be adding and changing the current weapons. Adding lasers and energy mines. Changing weapon reload time to reflect B5 more accurately.

I need help with creating a senario. How do you create one?
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