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October 2nd, 2005, 09:29 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: calling all players
Double, Trible, Mooooooonsterpost!
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October 2nd, 2005, 01:52 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
Sorry about that monsterpost, but my browser just hanged on it three times. It seems it tried to open the "your post was sent succesfully" instead of trying to send the post in the first place...
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October 2nd, 2005, 02:41 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: calling all players
did you get my pretender??
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October 2nd, 2005, 03:02 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
Yes, I did.
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October 2nd, 2005, 04:44 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: calling all players
kk, im just a bit worried as it hasnt been tested as extensively as i would have liked
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October 2nd, 2005, 05:16 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
Well, if you send a newer version in before we start, you can use that. We still haven't decided on the start date, but it seems that as the next weekend won't do either (Naresh is away from computer) we'll have to start doing it at a slower rate than I would like.
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October 2nd, 2005, 08:11 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: calling all players
ok, thanks. i will experiment a bit with my current god and see if i want any changes (see if he fits in with my current strategy)
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