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				October 1st, 2005, 06:54 AM
			
			
			
		  
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				Major 
				
				
				
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				Re: B5 MOD General
			 
             
			
		
		
		
		I'm giving it a go, playing EA and cursing the Minbari for their bigger better guns. Great fun it must be said. 
 
Just to check a couple of things though 
1. The ancients are supposed to be broken. 
2. Weapon Platforms can only mount PD weapons. 
		
	
		
		
		
		
		
		
			
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				October 1st, 2005, 11:12 AM
			
			
			
		  
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				Major General 
				
				
				
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				Re: B5 MOD General
			 
             
			
		
		
		
		I would like to see a pbw game    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2005, 12:48 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: B5 MOD General
			 
             
			
		
		
		
		a.  The Ancients are not player-races (they have no research to do) and are just there as a an AI-controlled threat.  In one of the versions I failed to include a bridge for the Vorlons     and so they are a tad.... slow.  I have fixed this in the next iteration, as well as tweaking the AI_research and AI_construction files to make the AI a little better.
 
b.  WPs have only PD weapons in order to make satellites the primary planetary-defense weapons.  This conforms with the show and also eliminates complications regarding the types of weapons that could fire out through an atmosphere.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2005, 02:11 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: B5 MOD General
			 
             
			
		
		
		
		Why does the Maps folder have several superfluous subfolders? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2005, 08:56 PM
			
			
			
		  
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				Re: B5 MOD General
			 
             
			
		
		
		
		Grumbler: So far so good, Running as EA and no major problems. 
 
1 minor quibble: The Shadows gave me an error message about not finding advanced race trait 4 Natural Merchants. Only saw it at very start of game. 
		
	
		
		
		
		
		
		
			
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				October 3rd, 2005, 10:54 AM
			
			
			
		  
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				Re: B5 MOD General
			 
             
			
		
		
		
		I'll try it out tonight.  Somehow I missed the post with the downloads.     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 3rd, 2005, 12:24 PM
			
			
			
		  
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				Re: B5 MOD General
			 
             
			
		
		
		
		I no longer have a copy of the port of B5 mod to gold (1.8) that used to be hosted on Rambie's site. Could someone with a lot of bandwidth email it to me at nolan dot kelly at gmail dot com? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 3rd, 2005, 03:57 PM
			
			
			
		  
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				Re: B5 MOD General
			 
             
			
		
		
		
		My guess is that i left in some saved maps.  Delete them. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 3rd, 2005, 03:58 PM
			
			
			
		  
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				Re: B5 MOD General
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				pathfinder said: 
1 minor quibble: The Shadows gave me an error message about not finding advanced race trait 4 Natural Merchants. Only saw it at very start of game.  
			
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 Yep, forgot to change that trait when I re-activated the Ancients.  You can change it to "Lucky" for the nonce.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 3rd, 2005, 04:03 PM
			
			
			
		  
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				Re: B5 MOD General
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Imperator Fyron said: 
I no longer have a copy of the port of B5 mod to gold (1.8) that used to be hosted on Rambie's site. Could someone with a lot of bandwidth email it to me at nolan dot kelly at gmail dot com?  
			
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   I found it still available at  http://www.xmission.com/~rstulce/B5Web.htm
but will send it to you via gmail as well.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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