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  #1  
Old October 3rd, 2005, 05:15 PM

Molog Molog is offline
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Default Re: Ermor Themes

Carrion woods is not that strong.

Soul gate also gets lots of stealthy units, so mass stealth attacks are possible.
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Old October 3rd, 2005, 06:07 PM

shovah shovah is offline
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Default Re: Ermor Themes

and having nations overpowered is good to give newbies advantages but what about when experienced players start using them??
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Old October 3rd, 2005, 06:53 PM
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Endoperez Endoperez is offline
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Default Re: Ermor Themes

I agree with shovah. As Gandalf Parker says, the nations aren't balanced against other nations. They are balanced to be weaker and stronger against spesific nations/tactics. Marignon is made to be *the* anti-undead nation. It should be, but also weaker against something else (high-mr non-undead summons?). Similarly, Ulm should be stronger against some nations, weak against others (like Ermor themes). Playing Man against Soul Gate should always be hard, because Soul Gate's powers work well against Man (human units -> no exceptional magic resistance, fear works), although Man still has some options (lots of monks, vinemen/ogres to slow down the hordes of undead, Maggots).

This balance isn't perfect, yet, and might never be, but the situation was improved from Dom:PPP. Ermor themes now vost some design points, Ulm has some new units (although Sappers and Siege Engineers aren't the best possible units), Marignon wasn't changed. I trust that we will see something similar in DomIII.
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