
October 4th, 2005, 12:07 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: SE II mod
The chance of a component getting hit is (hitpoints) / (total ship hp)
Zero hitpoints = never hit.
never hit = never destroyed
at least 1 intact component = ship dosen't blow up.
Once all the other components are gone, your ship wreck tends to become etherial.
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