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Old October 4th, 2005, 12:47 PM
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Vicious Love Vicious Love is offline
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Default Re: Crystal Heart

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solo said:
You can also add a lucky item to limit chances of additional afflictions until The Chalice or Gift of Health can be used for a cure.
Whuh? Is this official? I thought luck only reduced the chance of afflictions by reducing the chance of taking damage(by 50%). I've read nothing about it working on disease.
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Old October 4th, 2005, 12:58 PM
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Chazar Chazar is offline
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Default Re: Crystal Heart

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Vicious Love said:
Quote:
solo said:You can also add a lucky item to limit chances of additional afflictions
Whuh? Is this official? I thought luck only reduced the chance of afflictions by reducing the chance of taking damage(by 50%). I've read nothing about it working on disease.
According to what was written in an older thread (e.g. Post#353573), Luck does not help, while a Ring of Regeneration does.
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Old October 5th, 2005, 10:55 AM

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Default Re: Crystal Heart

Yes, regeneration stops hit point loss, which is one effect of disease, but I believe additional afflictions are random events.

Are you saying that only certain random events are influenced by luck?

I have tested this, but not exhaustively. I gave two diseased units a Ring of Regneration each to stop hit point loss. For one of them I added a Lucky Coin. The unit without the coin started piling up additional afflictions, whicle the one carrying it only received 1 additional affliction many turns later.
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