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				October 1st, 2005, 10:43 PM
			
			
			
		  
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				Major 
				
				
				
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				Re: Crystal Heart
			 
             
			
		
		
		
		any regeneration item would have worked, crown of the ivy king, etc, etc 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 3rd, 2005, 02:53 PM
			
			
			
		  
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				Re: Crystal Heart
			 
             
			
		
		
		
		You can also add a lucky item to limit chances of additional afflictions until The Chalice or Gift of Health can be used for a cure. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 4th, 2005, 12:47 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Crystal Heart
			 
             
			
		
		
		
		
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				solo said: 
You can also add a lucky item to limit chances of additional afflictions until The Chalice or Gift of Health can be used for a cure.  
			
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 Whuh? Is this official? I thought luck only reduced the chance of afflictions by reducing the chance of taking damage(by 50%). I've read nothing about it working on disease.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 4th, 2005, 12:58 PM
			
			
			
		  
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				Re: Crystal Heart
			 
             
			
		
		
		
		
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				Vicious Love said: 
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				solo said:You can also add a lucky item to limit chances of additional afflictions  
			
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 Whuh? Is this official? I thought luck only reduced the chance of afflictions by reducing the chance of taking damage(by 50%). I've read nothing about it working on disease.  
			
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 According to what was written in an older thread (e.g.  Post#353573), Luck does not help, while a Ring of Regeneration does.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 5th, 2005, 10:55 AM
			
			
			
		  
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				Re: Crystal Heart
			 
             
			
		
		
		
		Yes, regeneration stops hit point loss, which is one effect of disease, but I believe additional afflictions are random events. 
 
Are you saying that only certain random events are influenced by luck?   
 
I have tested this, but not exhaustively.  I gave two diseased units a Ring of Regneration each to stop hit point loss.  For one of them I added a Lucky Coin.  The unit without the coin started piling up additional afflictions, whicle the one carrying it only received 1 additional affliction many turns later. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 5th, 2005, 12:25 PM
			
			
			
		  
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				Re: Crystal Heart
			 
             
			
		
		
		
		All I am saying is, that according to previous threads that I have read, a "pendant of luck" or similar will only affect battle and battle-like stuff (i.e. SeekingArrow, Assassinations,...) and that I think that the Healing/Disease Part of a turn is not Battle-like in my perception... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 5th, 2005, 12:59 PM
			
			
			
		  
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				Re: Crystal Heart
			 
             
			
		
		
		
		It could be that the Pendant of Luck is limited to just battles, since it is described as a battle charm in the manual.   
 
I used a Lucky Coin in my test, and again during an actual game on my Pretender, where it also seemed to be effective in limiting additional afflictions. I was especially anxious to avoid feeble-mindedness until I had researched Construction 8, when I would need my Pretender's magic to forge the Chalice.  As a higher level magic item, perhaps the Coin is an improvement over the Pendant by conferring overall good luck. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 5th, 2005, 02:20 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Crystal Heart
			 
             
			
		
		
		
		If the icon is seen, the effect is on. The luck effects from Pendant and Coin are both always on. I don't think there are different chances in luck, it's just a 50% (I think) possibility of avoiding damage. It might affect disease-inflicted damage too, but nothing otherwise. The damage received and max hitpoints determine the chance of affliction, it might be as simple as (received damage)/(max hp) = chance of affliction. Regeneration helps against afflictions, besides healing. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 13th, 2005, 01:19 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Crystal Heart
			 
             
			
		
		
		
		I forgot to ask this when I originally posted the thread. IS the heart a one off effect, as in does it vamoosh when its brought your mage back to life ? 
 
Spiro 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 14th, 2005, 02:37 AM
			
			
			
		  
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				General 
				
				
				
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				Re: Crystal Heart
			 
             
			
		
		
		
		Yep! It vamooshes. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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