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October 5th, 2001, 05:06 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: ATTN: All players for "P&N on PBW, take 2"
Ok, I updated the PBW server now. It's running P&N Version 2.3c.
As always, let me know if you have any problems.
Geoschmo
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October 5th, 2001, 12:35 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: ATTN: All players for "P&N on PBW, take 2"
coolness!!!
BTW, Last chance for anyone who wants to join up. We will probably be starting the game by week's end.
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October 5th, 2001, 02:14 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: ATTN: All players for "P&N on PBW, take 2"
Are you players going to have some sort of discussion thread? I'd really be interested to see what you think of the mod as you go. It would also be a good place for quick questions of details of the mod.
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October 14th, 2001, 07:38 AM
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Lieutenant Colonel
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Re: ATTN: All players for "P&N on PBW, take 2"
News Flash:
I would have liked start the game Monday, Oct 15, @12:00am CDT (Approximately 24 hours from now.) Then I realized that I'm giving a couple of players only 24 hours to get their emp files set up and sent in. So I am adding 52 hours to the start date, which puts the deadline for entering emp files at Wed, Oct 17, at 4am. Why so flippin' early in the morning, you ask? Because I get off work at 3am!
Also, by a vote of 374 - 0 (or was it 2-0-1?), we will be using SJ's FTL map. This should make for an interesting game!!!
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October 14th, 2001, 05:38 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: ATTN: All players for "P&N on PBW, take 2"
quote: Also, by a vote of 374 - 0 (or was it 2-0-1?), we will be using SJ's FTL map. This should make for an interesting game!!!
Yep. I hope you've got WP manipulation turned off, or the map will be trashed pretty quick
Everyone should be sure to note that ships can only follow orders that invlove a "line of sight" action.
You cannot ever order ships to do something in a system that they are not currently in.
If you give an order to simply move to a resupply depot 3 systems away, they will ignore it.
Instead, the order must be:
-move to WP, Warp.
-move to next WP, Warp.
-move to next WP, Warp.
-move to planet with resupply depot.
Additionally, there is a pattern to the 12-WP stack from Hyperspace to normal space.
Those who figure it out early will have an advantage  .
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October 15th, 2001, 11:07 PM
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General
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Join Date: Feb 2001
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Re: ATTN: All players for "P&N on PBW, take 2"
quote: Everyone should be sure to note that ships can only follow orders that invlove a "line of sight" action. You cannot ever order ships to do something in a system that they are not currently in.
If you give an order to simply move to a resupply depot 3 systems away, they will ignore it.
Does that mean that the Supply at Nearest (S) and Move to Waypoint (ctrl-W, ctrl 0-9) commands won't work either? (I really should download the map and test it myself.)
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Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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October 15th, 2001, 11:33 PM
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Shrapnel Fanatic
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Re: ATTN: All players for "P&N on PBW, take 2"
Usually. Ships will only follow an order if they can see their destination from their current location.
If the resupply depot/Waypoint was in the same system it would work. If it wasn't, you'd have to give orders to warp.
You can chain together orders, so you can have a ship move after it warps into a new system. You just have to be explicit about each leg of the journey.
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