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October 6th, 2005, 01:30 AM
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Major General
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Re: OT: Narf has gone looney and wants to GM.
As for specifics on the class....
Agreed, overpowered. Wizard bonus feat progression + Wizard's spell access + much of the Sorceror's flexibility + two stats to DC's? At lower levels, that will work out okay, due to the lower base dc... but once that character gets to the point where both a Headband of Intellect and Periapt of Wisdom are feasable, DC's will get out of control rather quickly. Consider that in order for a normal wizard to increase spell DC's by +2 the wizard must invest in an extra +4 of enhancement to Int (16,000 gp); a Cleric, Paladin, Ranger, or Druid, +4 enhancement to Wis (16,000 gp, again); a Sorceror or Bard, +4 to Cha (16,000 gp); this class, however, needs merely to get +2 to both Wis and Int, at 4,000 gp each (8,000 gp); half the price. For +3, the Elementalist needs to spend only 20,000 (one 16,000 +4 item, one 4,000 +2 item) while the standard spellcasters need a maxed +6 item for 36,000 gp. The Elementalist can get +6 to his spell DC's with two +6 items (granted, for a total cost of 72,000 gp...) while the base casters have no such recourse above their +3 from enhancement bonuses. If the Elementalist manages to start with a 16 in both Int and Wis, sure, 1st level spell DC's will be a bit behind the standard spellcaster who opted for an 18 in something instead (by one point of DC). Not long after those enhanceing items are available, though....
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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October 6th, 2005, 08:12 AM
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Re: OT: Narf has gone looney and wants to GM.
Kaylin isn't much of a spark caster. She's more like a nuclear missle silo...
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October 6th, 2005, 09:40 AM
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Sergeant
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Re: OT: Narf has gone looney and wants to GM.
Roar, watch who you're calling sparkcaster, or I'll use the wrath of my shiny earrings on you.
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October 6th, 2005, 11:09 AM
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Re: OT: Narf has gone looney and wants to GM.
Quote:
NullAshton said:
Kaylin isn't much of a spark caster. She's more like a nuclear missle silo...
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No, the real nuclear missile silos are high level Warmages (base class from Complete Arcane). Sorcerer spells per day, pretty much every blasting spell in existence automatically on their spells known list, add their intelligence bonus to spell damage, have a feat that adds another 1 + (level/4) to that bonus, and get Sudden Empower, Sudden Enlarge, Sudden Widen, and Sudden Maximize as bonus feats as they level up (feats also from Complete Arcane, once/day apply the metamagic effect to a spell with no extra preparation or spell level cost). Oh, and once they get to 8th level, they can wear mithril full plate with no spell failure chance.
What's the drawback, you ask? They get exactly two non blasting spells - Light and Continual Flame. That means no Identify, no Haste, no Slow, no Fly, no Teleport, no Analyze Dweomer, no Invisibility, no Dispel Magic, no Stone to Flesh/Flesh to Stone, etc.
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October 6th, 2005, 11:16 AM
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Re: OT: Narf has gone looney and wants to GM.
Will you stop with using all these books? Let's stick to core books...
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October 6th, 2005, 12:42 PM
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Re: OT: Narf has gone looney and wants to GM.
The Complete series is about as core as you can get short of the PHB, DMG, and MM themselves.
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October 6th, 2005, 12:49 PM
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Re: OT: Narf has gone looney and wants to GM.
Lets just use the SRD...
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October 6th, 2005, 03:40 PM
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Sergeant
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Re: OT: Narf has gone looney and wants to GM.
That sounds like a very cool class... I almost want to play it, but no Analyse Dweomer? 
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October 6th, 2005, 04:09 PM
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Re: OT: Narf has gone looney and wants to GM.
It's also a very unbalanced class. If I remember right, every round they can unleash an arcane energy bolt, that is not subject to any resistances.
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October 6th, 2005, 05:34 PM
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Re: OT: Narf has gone looney and wants to GM.
No, that's the Warlock, and their Eldritch Blast generally only does about 1d6 damage for every two levels, and it's single-target only, so it's really not all that powerful. Also, spell resistance does apply to it.
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