.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 7th, 2005, 10:40 AM

Siddhi Siddhi is offline
Corporal
 
Join Date: Jul 2005
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
Siddhi is on a distinguished road
Default Re: Super snipers???

yes cannot imagine they hit anything much at all, however the sniping did stop - which effectivly is a mission accomplished. the only 'traditonal' way of dealing with snipers is infantry sweep, counter-sniping and arty. however if you just chose the most likely hide and blaze away you force a relocation as well.

personally i think the best way to model this is the game is to put a quite low moral on snipers.

OTOH one problem is that - unlike in the orginal SPMBT vehicles that were unbuttened when attacked had a signifcant chance of suffering 1 casulty. this was highly realistic, focing units to button up when they were in high-threat enviornments and cutting down on reaction/detection ranges. in winspmbt i have never seen this happen (e.g. a sniper taking out a tank commander, say). pitty.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.