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October 8th, 2005, 04:14 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: And another thing...
IW has known about it for some time, my guess is they thought it wasn't a big deal which from my experience it isn't.
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October 8th, 2005, 04:34 PM
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Corporal
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Join Date: Jan 2005
Location: MN
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Re: And another thing...
This is the type of thing that can really wreck a fun game if exploited. So, I view it as more of a deal. I am glad I know, and am able to make a house rule for it.
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October 8th, 2005, 04:47 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: And another thing...
See Turin's link for fun times.
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October 8th, 2005, 04:48 PM
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Second Lieutenant
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Re: And another thing...
I think it was first mentioned here:
http://tinyurl.com/d4k7z
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October 8th, 2005, 04:54 PM
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Corporal
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Join Date: Jan 2005
Location: MN
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Re: And another thing...
Interesting! I guess YMMV.
Cheers
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October 8th, 2005, 06:27 PM
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Second Lieutenant
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Re: And another thing...
Bring back the attack magic users command! Its always bugged me that mages can cast till they pass out in near-perfect security without bodyguards, equipment or buffs.
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October 9th, 2005, 06:23 AM
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National Security Advisor
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Re: And another thing...
I would prefer changing Attack Rear to actually attack the rearmost more often.
Having archers able to Fire at Mages was too much. Even having Call of the Winds-hawks decimate mages was too much. The only way I would allow mages to be targetable would be by commanders, and even that is WITHOUT taking SCs to account. It would be like more specialized version of Attack Rear, in a similar vein that commander (and only commanders) can Fire Rear.
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October 9th, 2005, 10:36 AM
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Second Lieutenant
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Re: And another thing...
In Dom1, archers and Blackhawks only decimated naked mages. A little armor, a couple bodyguards, and the problem was solved. If you wanted to use mages on the battlefield, you needed to put some thought into protecting them. Have you ever seen anyone forge, say, a weightless scale mail in Dom2? My guess would be no, since there is no need for what that item was intended as: a cheap way to give a mage some protection.
One of the reasons that battlefield magic dominates the game to the extent that very hard research has become popular is that mages can't be attacked. Tactics like Skeleton Spam drive me insane. Suppose you expect to face a group of Sauromancers. You have a substantial group of cavalry, so you deploy them on a flank, and order them to attack rear. What will happen? The cavalry will move forward, then madly ride around the battlefield slaughtering the Skeletons which can't really hurt them, until eventually they become exhausted and overwhelmed. Even if their mad spree of bone-smashing happens to bring them near a Sauromancer, will they put a lance through its black heart? No! Troops will attack anything *but* mages, unless there is nothing but mages left on the battlefield.
Something that might perhaps be done about this is to give troops a better sense of what the real threat is. If a knight in shining armor was 3 squares away from a Skeleton in one direction, and 3 squares from a Sauromancer in another, it would be awfully nice if he'd attack the Sauromancer. I have no idea if this could be done.
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October 10th, 2005, 08:15 PM
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General
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Re: And another thing...
Quote:
Endoperez said:
I would prefer changing Attack Rear to actually attack the rearmost more often.
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I definitely agree... far too often I've seen units ignore the rear most and just attack the side of whatever is closest.
Hopefully Dominions_3 will bring more attack commands.
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