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Old October 8th, 2005, 10:54 PM
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Default Re: Can you change the direction of AI retreat?

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WBWilder said:

I'm assuming that a rally point would be a point on the map that units could be assigned to go to, should they be in retreat. Is that correct?

Wild Bill
That's how I see it but think of it more as a waypoint. Units would head towards the nearest RP when they are retreating. Once they get past that point, if they are still in route, I figure they would then start retreating in the "normal" way. If we treat them like we did the re-enforcement points they could be placed anywhere on the map but if you wanted to direct them off map you'd put them in a grey edge hex.

Remember..... this doesn't exist and may not. The retreat code is, to put it mildly , convoluted this idea whould only make it more so.

Don
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Old October 9th, 2005, 09:30 AM
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Default Re: Can you change the direction of AI retreat?

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DRG said:
Units would head towards the nearest RP when they are retreating. Once they get past that point, if they are still in route, I figure they would then start retreating in the "normal" way.
If this could be done I think it would be a great addition. So in this way you could use the North or South edge as the Rally direction (by placing the RP hex near that edge) to fall back away from the enemy and then once there move East or West toward their actual retreat map edge.

If it can be done with the existing code that would be cool.
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