.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 11th, 2005, 02:15 PM
inigma's Avatar

inigma inigma is offline
Sergeant
 
Join Date: Sep 2005
Location: Colorado, USA
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
inigma is on a distinguished road
Default Re: The Mentality

6. Would the psychic trait be a good trait to take in a high-tech game where everything is allowed? Or should those 1500 points be better spent elsewhere since most people would employ MCs to counter the psychic subverting advantage?

Aparently, pairing up subverters with computer viruses is a worthless endeavor.
__________________
Space Empires Wiki
Reply With Quote
  #2  
Old October 11th, 2005, 02:19 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: The Mentality

Note that having a very bad attack rating and the Talisman can backfire, should your Talisman be destroyed. That scenario is only likely to happen often with leaky armour in place, though... or a mod creating some sort of weapon able to easily destroy the Talismans.

I have never seen much use for the Psychic trait, except in the early game where the other players might spend valuable resources countering your Psychic traits, even if you do not actually use it. If all tech is available right from the start, Master Computers are a lot cheaper than human components, so your trait isn't all too great.
Reply With Quote
  #3  
Old October 11th, 2005, 02:32 PM
inigma's Avatar

inigma inigma is offline
Sergeant
 
Join Date: Sep 2005
Location: Colorado, USA
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
inigma is on a distinguished road
Default Re: The Mentality

So the psychic trait would pretty much be out the question in a high tech game. The Mentality should instead then focus on boarding parties, which can be countered by shields and security stations which are more effective per kT than bording parties and depleters.

hmmm...

In a high tech game, for the Mentality to survive then, they would need to focus on specialized ships: dampners, dispersers, depleters, and boarders. Would that be your assesment - and still keep the Mentality as a pacifist missionary-boarding/capturing race intent on taking over your friends and eventually you too? Would they survive in such a game?
__________________
Space Empires Wiki
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.