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October 2nd, 2001, 10:25 PM
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Corporal
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Join Date: Apr 2001
Location: New York, NY 10019
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Re: OT-Favorite SE4 Moment!!!
Longest Battle
Last game I played against the AI, I triggered MEE when I unmothballed 25 ships to repay a neighbor for trashing two of my planets.
A second empire's fleet, The Colonials, out of no where appeared in one of my more important systems. Eight Dreadnoughts of a build I knew, so I sent a fleet of ten Battleships equipped with the Lastest in Psych tech.
The tactical screen opens and I swallow hard at the 10 additional ships that had been cloaked. I forgot that my battleships weren't equipped with scanners. Crap. And they happened to be fully loaded carriers...all in all about 500 fighters.
I move the ships off of the edge to gain retreating room. Colonial fighters pour out like mosquitos. Slowly, my small fleet picks them off, bLasting them back. Mixed in with the fighters arrive the back bone of their fleet, the dreadnoughts. No shots to spare, I shoot only until they have no weapons and then allow them to retreat.
Outcome: After 30 turns.
Of my ten, I lose four...of the other six, only two get out of the fight with some shields still in operation.
Only a few Colonial fighters remain...less than fifty. 6 crippled dreadnoughts remain and all of their carriers.
The next turn the reserves arrive. Needless to say, that fleet went on into history with 50% exp...highest I have ever had.
[This message has been edited by Menschenfresser (edited 02 October 2001).]
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Watch ya-self.
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October 2nd, 2001, 11:27 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: OT-Favorite SE4 Moment!!!
caught in an AI war one time, my fleet of 50 or so dreadnaughts were on their way to cleanse evil from the galaxy, in the form of a little species-cleansing. they were one warp away from their target, in a system belonging to an allied empire. A third empire warps into the system with a war fleet, poised to attack my ally. Since the newcommer on the scene is also an ally, I order my ships to continue on course to their target, and not interfere with local politics.
except the invading AI has brought a stardestroyer, and before my fleet can warp to their target, the entire system is turned into a massive blackhole. all of the AI planets in the system are destroyed, and I loose all 50 dreadnaughts.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 3rd, 2001, 01:07 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
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Re: OT-Favorite SE4 Moment!!!
quote: the invading AI has brought a stardestroyer
The AI uses stardestroyers?!
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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October 3rd, 2001, 01:21 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: OT-Favorite SE4 Moment!!!
ever since 1.30, i think. but the answer is definitly a 'YES.'
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 4th, 2001, 03:33 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: OT-Favorite SE4 Moment!!!
Late game, two battleships cruising Drushocka space (an enemy at this point); I'd been glassing planets with these ships for a few turns - nothing special, just AP Beams on one ship, DUCs on the other, and the Drushocka bring in a fleet of 6 DNs. I figure I'm in trouble, but I want to see the designs so I use tactical combat. The silly Drushocka have researched high-energy weapons, and replaced their dangerous organic weapons with Ripper Beams. Which, of course, are dangerous if you let the enemy close, but a DN doesn't usually get a chance to close with a battleship. Especially ones with Quantum Engines and Solar Sails and Propulsion Expert trait. Those two battleships single-handedly defeated the Drushocka - multiple fleets, lots of planets, defense sats, etc. Ship and fleet experience were both legendary by the end of the war. I hated to quit that game, but a new patch came out...
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L++ GdY $ Fr>Fr++ C++ SdS T-- Sf Tcp? A%% M- Mp! RTH!P Pw Fq-->Fq+ Nd>Nd+++++ Rp++ G+
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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October 4th, 2001, 05:23 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: OT-Favorite SE4 Moment!!!
Puke, in ref to AI & Star Destroyers is this in original game or mods. I've never seen this happen in any of my games, at least that I know of. Do you get a message when a systems blows that enemy blew up your system or any warning? I'm just wondering if I'm missing something... tks
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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October 4th, 2001, 06:47 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: OT-Favorite SE4 Moment!!!
well, it only happened to me once, and in 1.30 or somesuch. it was the Version when they just fixed the AIs use of stellar manip, and i was playing a max tech game with no warp points where I had sealed myself off for about 100 turns to let the computer build up forces before I came out of hiding. so they had a long time to construct whatever wierd stuff is in their build list. I have not actually checked the AI construction file to see how late in the list the stardestroyer component is, but if you have ships in the system, you do indeed get a message indicating that "such-and-such empire has exploded/imploded/ whatever-star" and that you have lost x ships and y planets.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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