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October 13th, 2005, 05:12 PM
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Shrapnel Fanatic
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Re: System Gravitational Shield Facility
inigma said:
Is it possible to build multiple SGSes and put them on hold in the same system all in queues 1 turn from completion? I was thinking of doing this in my AI game so I can scrap the SGS, open warp point to attack, close warp point behind me, and unhold another SSG so its ready by next turn. Does this strategic use of SGSes make sense?
This is a common tactic on PBW. Not the most reputable thing to do, but it does work.
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October 13th, 2005, 07:54 PM
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Corporal
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Re: System Gravitational Shield Facility
Inigma said:
Is it possible to build multiple SGSes and put them on hold in the same system all in queues 1 turn from completion? I was thinking of doing this in my AI game so I can scrap the SGS, open warp point to attack, close warp point behind me, and unhold another SSG so its ready by next turn. Does this strategic use of SGSes make sense?
and:
Fyron said:
This is a common tactic on PBW. Not the most reputable thing to do, but it does work.
Never thought of this. The only concern I would have is that storing multiple unfinished facilities would put a damper on making other important things. This would be hard to do if you have a small but well established empire (it is possible to have a small empire and have developed the sytem gravitational Sheild Facility - at least in a single player game). I guess if you need the ship yard, you can waste all the resources and scrap the unfinished facility. I also find that I usually need all my facility spots filled with useful and active facilites (until way later in the game and then it is not so imperative that I build rescource, intel and research facilities - and this all depends on how well the game is going for my empire). Besides these little things that need to be considered, I think I will expolre this idea. It sounds promising too me! :}
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October 13th, 2005, 08:15 PM
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Sergeant
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Re: System Gravitational Shield Facility
really, the only way i could conceive it working is by sealing off all your systems, and then having a designated system as your launchpad. you would then force any one attacking to go through that system, assuming of course they could guess where you popped out next.
the only thing that's considered turtlelish about this is that if everyone does it, the game effectively ends in a stalemate. perhaps i should remove this tactic from the forums so others dont think of it.
man, i love comming up with tactics in SEIV. this game is ripe pickings for 'em
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October 13th, 2005, 08:29 PM
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Shrapnel Fanatic
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Re: System Gravitational Shield Facility
Such turtling is highly frowned upon when used excessively in PBW games.
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October 13th, 2005, 08:51 PM
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Sergeant
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Re: System Gravitational Shield Facility
that why you kill 'em before they turtle.
to be fair, most game masters should require a rule that one warp point be accessible at all times into your empire.
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October 13th, 2005, 09:26 PM
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Shrapnel Fanatic
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Re: System Gravitational Shield Facility
Quote:
Imperator Fyron said:
inigma said:
Is it possible to build multiple SGSes and put them on hold in the same system all in queues 1 turn from completion? I was thinking of doing this in my AI game so I can scrap the SGS, open warp point to attack, close warp point behind me, and unhold another SSG so its ready by next turn. Does this strategic use of SGSes make sense?
This is a common tactic on PBW. Not the most reputable thing to do, but it does work.
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Its also very costly but done more than one will like to admit.
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October 13th, 2005, 11:18 PM
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Corporal
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Re: System Gravitational Shield Facility
Okay, I won't explore this tactic if it is not a good thing to do (as being an exploit). I sure do not know much about what is frowned upon. I sure hope I do not do anything like this. Is there a thread that lists things that are not good practices? I guess such a thread would be both good and bad. It would help those that are naive about such things and it would be bad in that it would give others ideas whom have no qualms about how they win or play. I do not know much concerning SEIV ethics since I have not played multiplayer games much at all. I realize there should be ethics, since war in general has ethics too(even though some people choose not to follow them, or are oblivious to them).
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October 14th, 2005, 01:12 AM
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Shrapnel Fanatic
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Re: System Gravitational Shield Facility
First, note that the following is only a listing of tactics that at least a few people consider gamey. It is NOT a listing of tactics that are gamey. I personally consider many items on the list to be perfectly kosher.
That being said, here is the list:
http://www.spaceempires.net/home/content-36.html
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October 14th, 2005, 01:40 AM
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Shrapnel Fanatic
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Re: System Gravitational Shield Facility
I often wonder as to why no one took the intiative to write a true strategy guide for this game. With all the strategy talk, the Dubious guide, the torpedo thead, and so one it would have been easy to gather the material to write one.
Things you need to know to win at SEIV (SP) and (MP)
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October 14th, 2005, 01:52 AM
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Shrapnel Fanatic
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Re: System Gravitational Shield Facility
Erm... Strategy Articles in the Newbie FAQ?
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