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  #1  
Old October 13th, 2005, 08:29 PM

Sammas Sammas is offline
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Default Re: GreenGoose vs Sammas

And also, how does plague work in this case? Does that mean if I have Plague(1) on one of my units, that expires at the end of my turn and I take no damage? Because damage from plague etc seems to occur at the start of that unit's owner's turn, not the end.
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Old October 13th, 2005, 09:25 PM
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Hiro_Antagonist Hiro_Antagonist is offline
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Default Re: GreenGoose vs Sammas

Quote:
Sammas said:
And also, how does plague work in this case? Does that mean if I have Plague(1) on one of my units, that expires at the end of my turn and I take no damage? Because damage from plague etc seems to occur at the start of that unit's owner's turn, not the end.
That's correct. If you have Plague (Duration:1) on one of your units, you will take no more damage from that instance of the Plague, and it will expire and go away at the end of your turn.

You will have already taken the damage from it for that turn at the beginning of your current turn.

I really am sorry for any confusion about this mechanic -- I really did all I could to make it as clear as humanly possible in the game!

-Hiro_Antagonist
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Old October 13th, 2005, 10:39 PM

Sammas Sammas is offline
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Default Re: GreenGoose vs Sammas

Sorry, it has just been quite a confusing facet of the game for me. Also, when I said "since if you try to rationalise it", I meant "you" in the general sense of anybody trying to figure out a simple way to represent the system - I wasn't making a personal attack.

I understand it now, although other turn-based systems do not have the same conundrum, because in those systems the duration of an effect does not depend on which player receives the effect. ie. the expiration timer for any effect is based on the player who produced the effect, not the player who receives it. The LoL ruleset is pretty much sui generis in taking the latter approach.

I can deal with it now that I understand it, but it's definitely not simple to figure out - for example, if I have Plauge(1), I don't really have the plague, and if I have Stoneskin(1), I won't be protected from the enemy.
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Old October 13th, 2005, 11:41 PM
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Default Re: GreenGoose vs Sammas

I wonder if you couldn't address some of the confusion by modifying how a status effect on a friendly unit with duration 1 is displayed, since that is one of the more important (and easily misread) pieces of information.

You could look at a label change to maybe hint that *this effect is temporary and disappears at the end of your turn* instead of just showing "1". Or perhaps do something with the icon to visually indicate it's 'fading out'.

I don't think the current system is bad, but it does take some getting-used-to to realize that a buff that says "1" disappears when you hit end turn and a buff spell that says 2 turns will only lasts through *one* of your opponent's.
- Loops
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