Re: Reaction Turns - Neither works
WB,
If you set manually the values for the reaction turns of the AI units then your scenario should be OK.
The only problem with the "turn99" issue is located on generated battles (where the AI is not assigning reaction 99.
While designing a scenario if you follow the followings steps then everything should work fine:
Step No1: set the type of engagement (advance/assault)***
Step No2: buy the delaying/defending units
Step No3: deploy the delaying/defending units (if you wish press the entrench all button Hot-key "E")
Step No4: when you finish the deployment, while you are in the deployment map, press the "Go to roster" button (Hot-key "H").
Step No5: Select any unit you wish to assign a reaction turn and then press the button "Reaction". Then insert the desired reaction value and press "enter". At this point you will be able to see in the 4th line from the top (in the middle) a blue colored text that is saying: "Reaction Turn: X"where X is the value you have just input.
The reaction of the AI will be as following:
i). For any value of X (reaction turn) between 0-97 your unit will start to move whenever the game enters that X turn. Then the AI unit will be heading to the closest uncontested or hostile VP flag. If all flags are friendly (AI) held then the unit will simply advance forward.
ii). For the value 98 the unit will not advance until the end of the game, If the unit is forced to retreat (root) it will stand ground the moment it manage to rally.
iii). For the value 99 there is a more complicated table
cheers,
Pyros
If you still have problems you may attach in your post a test scenario, and I will check to see if there is anything wrong with the settings.
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