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October 18th, 2005, 12:23 AM
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Corporal
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Join Date: Oct 2004
Posts: 178
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Re: halfway
I second djo's comments, this game has been very successful for producing stories.
I am concerned about the problems with this latest turn though. Will these errors sprial out of control and produce an unplayable game in just a few turns? Is the problem as simple as hosting the turn with some one person's incorrect turn (i.e. a turn 30 based on an old version of turn 29)?
I have not had experience with games going out of sync before, but I imagine it is bad or the death of the game.
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October 18th, 2005, 09:21 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
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Re: halfway
I would also like to add that, as much as it has been a pain sometimes to have to replay turns, I would far rather the game not run into fatal errors and die horribly. I don't mind if the oddness doesn't spiral out of control -- I was all set to incorporate Kaspar the preternaturally-smart city guard into my yarns a few revisions back -- unless it means the end of the game.
So... how are we going to resolve this current problem?
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October 19th, 2005, 01:13 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: halfway
Well, its your call. I can rollback the turn yet another time if thats what you guys want.
__________________
Every time you download music, God kills a kitten.
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October 20th, 2005, 11:37 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: halfway
If we roll back, I think we will have to go all the way back to Turn 29 once again to avoid the odd things going on. And even then, I am not sure that will fix it permanently.
I say we plow on. If the game spirals out of control so bad that it crashes in the near future, we can always go back to Turn 29 yet again.
Of course, I am having game errors never before seen by this cat, so it is hard to say exactly what will happen to this game.
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October 20th, 2005, 01:39 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
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Re: halfway
The thing about roll-backs is, if we can't identify for certain the original corrupting "event", we don't know if the added trouble of a replay is worth it (given the risk that the confusion of a replay could add more corruption).
So I'm cautiously in favor of pushing forward, but I encourage everyone to report any signs of bad behavior in the game. That way we can monitor whether things are stable or growing worse
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October 20th, 2005, 04:33 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
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Re: halfway
I agree with Djo.
If we can try not to have any more rollbacks / confusion over correct turn files, maybe the game won't get fatally corrupted. So far it seems the weirdest things we've seen are unexpected commanders popping up, am I right? And since Panther says his knight commanders showed up *last* turn, that would mean we'd have to go back and do, what, a fourth turn 31? I'd almost Nagot Gick Fel then do that turn again...
So anyhow: speak up if weird things happen, and hopefully the world will wait until it's supposed to end, at turn 60.
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October 28th, 2005, 01:03 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: halfway
QM has yet to send his turn 32, or even respond to any of my subsequent emails. Should I turn him AI and keep the game moving?
__________________
Every time you download music, God kills a kitten.
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