.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 18th, 2005, 02:47 PM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Please verify suspicion.

Something sort of like this happened in CB#2. My empire had decided that peace is boring, and OH! look at all the shiny, resource-filled worlds! (this is a Disposable Society race, so everything is basically one-shot use; plus, insane amounts of construction capacity, no repair).

Anyway, I canceled the treaty with SJ, and was expecting on the next turn to lose quite a bit of hardware around our "joint defense" points. I had two ships and a big stack of satellites, he had a few carriers, 8 or so ships, and a bigger stack of satellites. Somehow, when the turn was processed, none of his ships anywhere fired a shot. I had two ships that magically jumped to Legendary status, as they took out all of those defenses, without a scratch.

Strange thing is, once SJ processed the turn again, with (I'm fairly certain) the same *.plr files, his ships started firing again. So, it's probably just some strange quirk in how turns are processed. Try running it again, and see if that fixes it.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #2  
Old October 18th, 2005, 10:53 PM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Please verify suspicion.

There shouldn't be duplicate sets as the shipsets are built into the mod. It wouldn't be MEE as I suspect he is 1st. rewinding the turn showed he had a trade treaty with me, then he didn't. I don't think it's worth redoing the turn as the few ships I had wouldn't have stood a chance and now I know what he is going to do.
Reply With Quote
  #3  
Old October 19th, 2005, 12:20 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Please verify suspicion.

I think your theory might be right. He probably broke the treaty and the message was lost by the "save and re-load" bug that we've seen before.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #4  
Old October 19th, 2005, 02:45 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Please verify suspicion.

Quote:
Will said:
Something sort of like this happened in CB#2.
Hey, howd that turn out? I'm pretty sure SJ's defenses couldnt be cracked by the heap, alone. But I had two more empires ready to jump in at the first sign of hostilities, to make a nice little multi-front war.

There was also a third one in the wings that might have been willing to turn on one of the other two, if everything played out right.

Too bad I couldnt keep that game up. How about some after action reports?
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #5  
Old October 19th, 2005, 05:25 AM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: Please verify suspicion.

Randall,

This is a verified bug, at least as far as I recall from the NGC#4 game. The exact same thing happened, we re-ran the turn to ensure that the message was recieved, and then all was fixed.

I suggest re-run the turn and make sure that the dip messages are sent by the other empire at the end of their orders, and it should go differently.

Alarik
Reply With Quote
  #6  
Old October 19th, 2005, 06:35 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Please verify suspicion.

Quote:
Puke said:
Hey, howd that turn out? I'm pretty sure SJ's defenses couldnt be cracked by the heap, alone. But I had two more empires ready to jump in at the first sign of hostilities, to make a nice little multi-front war.

There was also a third one in the wings that might have been willing to turn on one of the other two, if everything played out right.

Too bad I couldnt keep that game up. How about some after action reports?
My outer defenses are actually holding up quite well.
However, the heap is gutting my empire from the inside quite effectively without any help.

Those ships of yours are making heavy use of a major balance flaw in the torpedoes.
Note: said flaw has been corrected in the other PBW games now.

Your solid shield warships are quite annoying. My hastily assembled defense lines haven't been able to scratch them significantly.
Intel bombs are slowly whittling down the fleet, but they damage is already extensive.
A wave of carriers and my new "Gravol" ships will be making a final stand in the next few turns.

I suspect the other races are not helping, since they know the Heap will be unstoppable if they win this.
Reply With Quote
  #7  
Old October 19th, 2005, 07:09 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Please verify suspicion.

This reads like a good naval novel.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #8  
Old October 20th, 2005, 04:00 PM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Please verify suspicion.

Quote:
Atrocities said:
This reads like a good naval novel.
Seconded.

What is the Heap? A powerful race or something? Space Monsters?
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #9  
Old October 20th, 2005, 04:20 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Please verify suspicion.

what, never been in a PBW game with me? The Nausea Heap has been my trademark empire for the last five years!
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #10  
Old October 20th, 2005, 08:42 PM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Please verify suspicion.

Puke, I'll try writing up some reports from the last few turns, but I don't want to make it public yet. The story so far is fairly interesting, and I have a feeling it will become even more so over the next few turns SJ seems to be trying to mass a bunch of frigates with Multi-purpose missiles, which could prove to be troublesome with point-defense. Especially if my suspicion that he can churn one out every other turn from most of his worlds is correct.

I'm not sure when exactly SJ is going to switch the game to a set of data files with re-balanced torpedoes, but I'm going to have to make at least some adjustments to deal with that. I think it's just going to be a mix-up of fleets, so that they aren't overly dependant on one kind of weapon. The wonderful construction rate of a Disposable Society should let me make a more balanced fleet within the span of a few turns... too bad I also have a 25% combat penalty to go along with it :O

Oh, and SJ, I think the really annoying solid shield design ships were my modifications to some of Puke's designs. If they're named after philosophers, that's mine. True, you warned me that Puke's designs were a bit "too shield heavy", but I came to realize that it doesn't matter for this race. All that matters is the ship can take out as many enemies as possible, without worrying about survival. Since for this game, a crippled ship gives me jack-diddly, only takes up maintainence.

--edit: Oh, and another thing to consider about the current power of torpedos... if you're using the battle in Hongor, where I took out your warp defenses, the results of that are skewed for a different reason. I thought I would lose a few more ships, but when I replayed the battle, it looked like all your missile sats were set to Max Firing Range. So all the missiles got picked off as they travelled through my entire fleet formation to get at their target. I think the results of the battle would have been very different if you had them set to target the closest ship instead. Something to consider.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.