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October 18th, 2005, 06:06 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Fighters are broken. Can we fix them?
I think it would help, Al. 135% = 99%, 99%, 99%, 99%, 95%, 85%.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 18th, 2005, 06:16 PM
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Corporal
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Join Date: Sep 2000
Location: The Earth, same as everyone.
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Re: Fighters are broken. Can we fix them?
While I hope for a fix to the first issue, lets talk about cost.
Small fighter - 100 minerals - 15 tons
Escort - 150 minerals - 100 tons
Large fighter - 300 minerals - 25 tons
Destroyer - 300 minerals - 300 tons
Whats up with that? Small fighters start out in the ball park, concidering they don't cost maintenance, but 300 minerals for a Large Fighter? After adding engines, life support, etc, the Large Fighter has barely enough space for a weapon, and only if you don't put a whole lot of anything else in it.
What would you rather have for 300 minerals, a DD or a Large Fighter? I'd call it DD any day.
Sure, I could change that to anything I want, but if I set it too low, it would be out and out cheating against the AI and where is the fun in that?
Does anyone else think this is a very steep cost?
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October 18th, 2005, 06:18 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Fighters are broken. Can we fix them?
I've just noticed something... what I am arguing exactly? I think I pretty much went astray here. Still, I was only discussing point-blank attacks, where the PDC accuracy bonus is pretty much wasted against most fighter designs: at longer ranges, the +70 starts paying off. Even then though, those fighters are lacking in combat modifiers (no armour, no ship training, ECM/CS that are a lot more limited).
Perhaps you thought I compared these +70 to the CS +65, implying they were separate, instead of working together? Now that I am giving it a closer look, it looks like that was your point.
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October 18th, 2005, 10:17 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: Fighters are broken. Can we fix them?
Quote:
Alneyan said:
I've just noticed something... what I am arguing exactly? I think I pretty much went astray here. Still, I was only discussing point-blank attacks, where the PDC accuracy bonus is pretty much wasted against most fighter designs: at longer ranges, the +70 starts paying off. Even then though, those fighters are lacking in combat modifiers (no armour, no ship training, ECM/CS that are a lot more limited).
Perhaps you thought I compared these +70 to the CS +65, implying they were separate, instead of working together? Now that I am giving it a closer look, it looks like that was your point.
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I think I was asleep or something. That +70% would stack with the 60% ECM.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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