|
|
|
 |

October 3rd, 2001, 12:46 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Just an idea
The ship morale already sorta modelled by ship/fleet experience.
You can get 20% using facilities, but then winning battles can boost that up 30% more.
A 60% advantange (ship+fleet) is not bad.
Perhaps instead of a separate morale rating, an extra bonus could be applied to all ships and fleets in the system when you win a battle, and subtracted when you lose a ship/fleet.
__________________
Things you want:
|

October 3rd, 2001, 12:54 AM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea
didn't bother ti figure out the math but i like the idea. I don't know if it was discussed here before either, but it sounds like a cool factor that could balance the game a little more. Giving ships with high moral attack and defense bonuses might be a good idea.
However, it would have to only work for ships with crews, and to make it work right there should be no moral raising facility. Also, maybe there should be a moral rating for each of an empires opponents. For instance your fighting a winning battle against one empire but a loosing against another. It would probably be to hard to implement that but it would also be more realistic. The fleet would be more eager to fight some battles than others. Also, it should not be a racial trait or something like that. It has to be something that is earned. Well enough ranting. Lets here other peoples ideas.
|

October 3rd, 2001, 02:12 AM
|
Corporal
|
|
Join Date: Feb 2001
Location: Ontario, Canada
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea
I have done something similar to this with crew Ratings using the ship component. There are 6 levels of crew:
Poor
Green
Regular
Experienced
Crack
Elite
Using the abilities: Combat To Hit Offense Plus, Combat To Hit Defense Plus, Combat To Hit Offense Minus and Combat To Hit Defense Minus I haev tried to simulate the experience and morale of my crews.
Example:
Poor crew
Combat To Hit Offense Minus 10
Combat To Hit Defense Minus 10
Green Crew
Combat To Hit Offense Minus 5
Combat To Hit Defense Minus 5
Regular Crew, no positive or negative
Experienced Crew
Combat To Hit Offense Plus 5
Combat To Hit Defense Plus 5
Crack Crew
Combat To Hit Offense Plus 10
Combat To Hit Defense Plus 10
Elite Crew
Combat To Hit Offense Plus 20
Combat To Hit Defense Plus 20
There is more to this, but you probably get my point.
Make sure that you have to pay for the extra advantages, ie the Elite crew component costs more than the regular crew component.
I am working with the use of tech areas and facilities to tech requirements to create the better crews.
You might also want to experiement with some of the other abilities, like I am trying out the Ship Training ability on a component like a crew. This crew will earn the experience as a crew not as a facility.
------------------
In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
__________________
In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
|

October 3rd, 2001, 09:38 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea
The other obvious advantage to tracking morale is that it could be used to balance the crew insurrction op, which is over-simplified and unbalancing.
If a high-morale crew had a better chance of resisting the op, it would be much less powerful.
Other things to affect morale:
Shore leave: hanging about above friendly planets (own or allied) could increase morale. Perhaps the planet's happiness rating could be taken into account (rioting planets reduce ship morale because the crew don't get shore leave.)
Supplies: Running out of suppplies would reduce morale, because no-one likes emergency rations.
Facilities and components: I think there should be facilities and components for this, but *not* with system- wide affects.
------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
|

October 3rd, 2001, 03:46 PM
|
Corporal
|
|
Join Date: Apr 2001
Location: New York, NY 10019
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea
Just as a flip side to Dogscoff idea about shore leave, staying out in space for too long could lower morale. I see it could be a way in which to discourage the tactic of keeping fleets stationed on WPs for the entire game.
I suppose Exp. and morale could be combined, but I think it best if they were separated, as exp. is different from confidence in one's abilities.
I like the idea of running out of supplies as a feature too. As far as facilities go, I agree with having no system wide facilities. Have something like recreation facilities would be nice. They would be excellent things to fill up those near useless moons, and then we here at SE4 could actually say, "I'm taking shore leave on the pleasure moon Galactus Prime."
The idea of having different morale Ratings for different opponents is interesting, but I wonder how it might alter playing styles. I do think that if computer played empires are given morale, it would make them seriously easier to beat. I mean, how easy is it to pick off their strays.
__________________
Watch ya-self.
|

October 3rd, 2001, 06:07 PM
|
Private
|
|
Join Date: Sep 2001
Location: newmarket,on,Canada
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea
You could also have a Component Called Recreation Lounge for putting into Space stations, a la Deep Space Nine. It would have to be large and pricey so people don't start throwing it into every desroyer they build. This would also allow for Pleasure barges roaming the empire bringing joy to the Enlisted men of the Glorious space navy!
To build on what Menschenfresser said, Having a Rec Facility on a planet could also generate a bonus beyond what you might get at another friendly port.
This is of course assuming someone out there can find a way to implement Morale?
|

October 3rd, 2001, 06:27 PM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea
All good ideas but I share the opinion of suicide_junkie that this is more or less already in the game with the ship/fleet experience.
The new thing would however be that the experience/moral can decrease under the circumstances you mention and that the success chance of crew conVersion depends on the experience/moral of the target ship.
If you do it based on the existing feature of the ship/fleet experience, it might be not too much work for MM to implement in a future patch, so suggest it to them.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|