.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 3rd, 2001, 02:12 AM

Kadste Kadste is offline
Corporal
 
Join Date: Feb 2001
Location: Ontario, Canada
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Kadste is on a distinguished road
Default Re: Just an idea

I have done something similar to this with crew Ratings using the ship component. There are 6 levels of crew:
Poor
Green
Regular
Experienced
Crack
Elite

Using the abilities: Combat To Hit Offense Plus, Combat To Hit Defense Plus, Combat To Hit Offense Minus and Combat To Hit Defense Minus I haev tried to simulate the experience and morale of my crews.
Example:
Poor crew
Combat To Hit Offense Minus 10
Combat To Hit Defense Minus 10
Green Crew
Combat To Hit Offense Minus 5
Combat To Hit Defense Minus 5
Regular Crew, no positive or negative
Experienced Crew
Combat To Hit Offense Plus 5
Combat To Hit Defense Plus 5
Crack Crew
Combat To Hit Offense Plus 10
Combat To Hit Defense Plus 10
Elite Crew
Combat To Hit Offense Plus 20
Combat To Hit Defense Plus 20

There is more to this, but you probably get my point.

Make sure that you have to pay for the extra advantages, ie the Elite crew component costs more than the regular crew component.
I am working with the use of tech areas and facilities to tech requirements to create the better crews.

You might also want to experiement with some of the other abilities, like I am trying out the Ship Training ability on a component like a crew. This crew will earn the experience as a crew not as a facility.

------------------
In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
__________________
In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
Reply With Quote
  #2  
Old October 3rd, 2001, 09:38 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Just an idea

The other obvious advantage to tracking morale is that it could be used to balance the crew insurrction op, which is over-simplified and unbalancing.

If a high-morale crew had a better chance of resisting the op, it would be much less powerful.

Other things to affect morale:
Shore leave: hanging about above friendly planets (own or allied) could increase morale. Perhaps the planet's happiness rating could be taken into account (rioting planets reduce ship morale because the crew don't get shore leave.)

Supplies: Running out of suppplies would reduce morale, because no-one likes emergency rations.

Facilities and components: I think there should be facilities and components for this, but *not* with system- wide affects.

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
Reply With Quote
  #3  
Old October 3rd, 2001, 03:46 PM

Menschenfresser Menschenfresser is offline
Corporal
 
Join Date: Apr 2001
Location: New York, NY 10019
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
Menschenfresser is on a distinguished road
Default Re: Just an idea

Just as a flip side to Dogscoff idea about shore leave, staying out in space for too long could lower morale. I see it could be a way in which to discourage the tactic of keeping fleets stationed on WPs for the entire game.

I suppose Exp. and morale could be combined, but I think it best if they were separated, as exp. is different from confidence in one's abilities.

I like the idea of running out of supplies as a feature too. As far as facilities go, I agree with having no system wide facilities. Have something like recreation facilities would be nice. They would be excellent things to fill up those near useless moons, and then we here at SE4 could actually say, "I'm taking shore leave on the pleasure moon Galactus Prime."

The idea of having different morale Ratings for different opponents is interesting, but I wonder how it might alter playing styles. I do think that if computer played empires are given morale, it would make them seriously easier to beat. I mean, how easy is it to pick off their strays.
__________________
Watch ya-self.
Reply With Quote
  #4  
Old October 3rd, 2001, 06:07 PM

Rhinestone Cowboy Rhinestone Cowboy is offline
Private
 
Join Date: Sep 2001
Location: newmarket,on,Canada
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Rhinestone Cowboy is on a distinguished road
Default Re: Just an idea

You could also have a Component Called Recreation Lounge for putting into Space stations, a la Deep Space Nine. It would have to be large and pricey so people don't start throwing it into every desroyer they build. This would also allow for Pleasure barges roaming the empire bringing joy to the Enlisted men of the Glorious space navy!

To build on what Menschenfresser said, Having a Rec Facility on a planet could also generate a bonus beyond what you might get at another friendly port.

This is of course assuming someone out there can find a way to implement Morale?
Reply With Quote
  #5  
Old October 3rd, 2001, 06:27 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Just an idea

All good ideas but I share the opinion of suicide_junkie that this is more or less already in the game with the ship/fleet experience.
The new thing would however be that the experience/moral can decrease under the circumstances you mention and that the success chance of crew conVersion depends on the experience/moral of the target ship.
If you do it based on the existing feature of the ship/fleet experience, it might be not too much work for MM to implement in a future patch, so suggest it to them.
Reply With Quote
  #6  
Old October 3rd, 2001, 07:53 PM

Cyrien Cyrien is offline
First Lieutenant
 
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
Cyrien is on a distinguished road
Default Re: Just an idea

This also might make emotionless a worthwhile racial trait. Make it so that emotionless races don't experience morale either as a positive or negative. They never get happy or sad. Beat em into the dirt or get beaten into the dirt and still no feelings one way or the other. As it is I really don't see much use myself in emotionless. Far too pricy and easy enough to keep my people happy.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
Reply With Quote
  #7  
Old October 3rd, 2001, 08:14 PM

Lerchey Lerchey is offline
Lieutenant Colonel
 
Join Date: Dec 1999
Location: Pittsburgh, PA, USA
Posts: 1,423
Thanks: 0
Thanked 0 Times in 0 Posts
Lerchey is on a distinguished road
Default Re: Just an idea

This is a pretty cool discussion, and there are some very neat ideas here. Thus, I can't resist throwing in yet another set of opinions.

The idea of buying better trained crews is pretty cool, but it has the opposite effect that the original poster wanted - to give a small, way-behind empire a chance. If I'm running the hugely successful empire, I can AFFORD better crews for all of my ships. The guy who's losing can't, which will only make it even harder for him to do well.

It can easily be argued that morale is factored into the experience/traing bonuses. However, if I wanted to impliement a real morale system, I would not do it that way.

I would have factors to do actual morale checks. Things like:

- ship is facing a larger fleet (1.5:1, 2:1, etc.)
- ship is facing larger enemy ships (eg, my destroyer is facing a battlecruiser would be a detrement)
- ship is x% damaged or has lost critical components

Things like that. In SE IV now, once a ship loses it's weapons in battle, it tries to run. I would think that based on a real morale check, the following things could occur:

- Initial "Shaken" results would penalize the ships offensive and defensive bonuses by -10%
- Next level would penalize by -20% and set the ship to fire only at Max weapons range (eg, stay in the fight, but don't go toe to toe with the enemy)
- Next level the ship tries to run and only fires if in range while fleeing. -30% to offense and defense.
- Finaly failure: the ship surrendurs and becomes an enemy ship (though it would not be able to fire or move for the rest of the current battle)

There would, of course, need to be modifiers for things like:

Master Computer. Sorry, MCs should not suffer from morale.

Mechanoid race. I can't see them doing this either.

Religious talisman. I'd give a bonus to morale for this... these guys are fanatics.

I'm sure there are lots of other things including racial and situational issues which could factor in. This is just a really rough outline.

So, for what it's worth, I think that a real morale system would be cool.

General John
"Napoleon said that morale is to the physical as 3 is to 1. I'll take 3 DNs for each of yours any day. "
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.