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Do you own Air Assault Task Force? Write a review and let others know how you like it.
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October 20th, 2005, 01:10 AM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
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Re: Demo
Sorry this is delayed, I was out of town.
Posted in the WSPMBT forum:
Curt I dl'd the demo for TSATC as I am looking for yet another gaming experience. I found it less than user friendly. I have no prior experience with that type of game. IOW I was lost. I'll try it again this weekend.
At another forum I read about a difference in counters from RT and TSATC. BFC's CMC has people asking for counters instead of 3D icons and 2D topdown views.
My point is that some people are happy the way things are and others want them different. Game companies must decide how high or low computer requirements will be for graphics and gameplay. Maybe Camo leaves things as they are for any number of reasons.
***
I unzipped the contents into a folder on my D: partition.
Ran the setup exe. to the default on C: .
I haven't found a readme for dummies.
I start the game, read the briefing, and... I have no clue.
I'll give it another look this weekend.
BFCs new CMC gave me the thought that something similar could be done with other games. Would you concider using ATF based games for the campaign and MBT for the battles?
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October 20th, 2005, 09:20 AM
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Major
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Join Date: Jun 2003
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Re: Demo
ATF is more suited to the battles than the overall campaign! It is a tactical game rather than a strategic or operational level game.
There is a tutorial that ships with the demo. I believe you can select tutorial from the "Help" menu or go to "Program Files - The Star and the Crescent Demo - Tutorial" and double-click on the "Tutorial.htm" file to begin.
Hope this helps!
Curt
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October 20th, 2005, 12:10 PM
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Brigadier General
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Join Date: Jan 2000
Location: Manhattan, KS, USA
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Re: Demo
Curt is correct. The tutorial can be reached either by selecting "Tutorial" from the Help menu or by opening the TSATC install directory and going to the "Tutorial" subdirectory and opening the HTML file called "Tutorial".
It walks you through the "Jenin" scenario, I believe, and gives you everything you need in order to be dangerous (hopefully not to yourself AND others  )
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October 20th, 2005, 01:12 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
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Re: Demo
That help button was way too fancy, lol
Whoda thunk it was in there?
Thanks guys, I'll get back to you.
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October 20th, 2005, 07:23 PM
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Private
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Join Date: May 2004
Location: Cornwall, UK
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Re: Demo
Quote:
junk2drive said:
BFCs new CMC gave me the thought that something similar could be done with other games. Would you concider using ATF based games for the campaign and MBT for the battles?
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As Curt said the ATF system would be far better suited to the tactical battles. You would acknowlege the idea of a real-time campaign system and turn based battle system would be 'novel', to say the least?
Apart from that, its a pretty neat idea. I think it would actually be easier with ACT (and Highway to the Reich, too, if you used that) than CM due to the way those games are played on real maps, or deivatives thereof, and could be at both levels.
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November 6th, 2005, 07:04 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
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Re: Demo
Not a lot of action in here.
I finally got a chance to try again.
The help button makes all the difference.
When I started the clock I had a heck of a time with right click to bring up the little menu. Did I miss something in the tutorial?
I'm not playing real time games in my old age but I still want to give this a go.
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November 6th, 2005, 09:43 PM
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Brigadier General
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Join Date: Jan 2000
Location: Manhattan, KS, USA
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Re: Demo
While the game runs in realtime, it is fully intended that you will stop and start the clock during gameplay. You can do all of the things you do with the clock ON while the clock is paused.
So, if things get hectic, just pause the game and give the orders you need to.
I don't like RTS's that much either
BTW, if you are looking for other players, there is a very active forum at this address:
http://www.strategyzoneonline.com/fo...splay.php?f=20
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November 27th, 2005, 04:01 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
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Re: Demo
I keep trying to understand this game but I think it is over my head.
The tutorial screenshots don't match what I see when I start it up. The tutorial points to 3/2/11 icon and I can't find it. The plotting exercise makes no sense when the paths are already plotted.
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November 28th, 2005, 11:52 AM
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Major
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Re: Demo
Quote:
junk2drive said:
I keep trying to understand this game but I think it is over my head.
The tutorial screenshots don't match what I see when I start it up. The tutorial points to 3/2/11 icon and I can't find it. The plotting exercise makes no sense when the paths are already plotted.
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The problem was a change in the scenario after the tutorial was made. Not sure what the problem is with the plotting exercise, because you can choose ANY unit and plot your own waypoints, and you can do this anytime during the simulation. The waypoints are there initially as suggested waypoints only. You are NOT beholden to those waypoints.
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April 12th, 2006, 04:00 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
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Re: Demo
Is the Demo now updated with the game patch?
IOW is the demo tutorial fixed?
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