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October 3rd, 2001, 11:30 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Just an idea
quote: I think it is impossible to have a ship by ship morale rating unless as I read in another thread, a retreat option is added to the tactical battle. The reason being is that if you lose, the ship is destroyed. Very few ships would actually suffer from bad morale. You are either alive or dead. It is probably impossible to even have a fleet morale rating. Well, I mean you can have one, but it would be worthless...never being negative.
That's why the decrease in morale has to be something like: -5% for ships in the same system as a lost battle, and -2% for ships in the entire empire.
Losing individual ships could say, reduce morale in the sector by 1%. If the ship was Elite, its loss could reduce morale 2% in the sector, and 1% system wide, and if the ship was legendary, morale would drop 3% in the sector, 2% system wide, and 1% empire wide.
That way, fighting a grinding war with heavy losses on both sides would destroy everybody's morale, and your legendary Flagship would have some strategic importance.
For example, destroying two Legendary ships while they are being retrofitted (even if you lose the battle) will still get you a big morale advantage, which you could use to win an evenly matched fleet action.
Racial happiness should probably affect morale, just like it works on planetary happiness.
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October 3rd, 2001, 11:44 PM
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Second Lieutenant
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Re: Just an idea
that sounds like a pretty equal way of doing it SJ along with a few other modifiers added in.
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October 4th, 2001, 04:31 PM
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Corporal
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Re: Just an idea
Excellent, SJ. That sounds like a perfect solution, and incorporating exp. into the mix is brilliant.
The whole key here is to make morale seriously hurt or help an empire. If it just provides a slight advantage or disadvantage it won't have much impact. And of course, the option to turn it off should be there.
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October 4th, 2001, 05:17 PM
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Brigadier General
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Re: Just an idea
I also agree with what Menschenfreser said earlier about AI opponets and morale & experience. A human would take advantage of these but there would have to be some changes to get the AI to do the same in these areas as a human would, These ideas are great but we have to watch that a balance is struck between human & AI opponets. If the human player uses it and the AI is so so in these areas we could have a major imbalance of play. Also what about those races that have warrior, berserker, etc traits, I would think that due to their style they would start at a higher morale and experience level because of their trait. Also when they win, levels go up higher, but when they lose maybe an above average drop. On the same hand those that are peaceful or pacifist in nature would have lower levels in these areas as well.
just some ideas mac
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October 4th, 2001, 06:02 PM
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Second Lieutenant
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Re: Just an idea
mac i don't think that a pcifist or peaceful empire should necessarily have a lower morale. They should be slower to loose morale but also slower to gain. Having a lower morale doesn't really make sense to me. On the flip side, the warriors and berserkers. They should be quicker to gain and quicker to loose.
As for the AI maybe they could gain a large increase in morale when winning a battle against a human as opposed to another AI
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October 4th, 2001, 07:41 PM
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Shrapnel Fanatic
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Re: Just an idea
That would probably fall under the AI bonus multiplier (none/low/medium/high).
All you've gotta do is decide on what a reasonable bonus factor is for each level.
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October 4th, 2001, 07:42 PM
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Brigadier General
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Re: Just an idea
Chewy, I agree on the lower morale and higher for peaceful & pacifists type races, They would have more of tendancy to lose or gain morale when going to war or losing a battle, especially the pacifist. I would think peaceful would start low but gain faster then pacifist types. I forgot neutrals, hmm have to think on them. In regards to warriors, berserkers, etc, my opinion only, they should start at 1-2 levels higher in beginning due to their racial trait. I'm just concerned that in human vs AI play and with AI not being all to brite sometimes, that an imbalance could happen. I think the ideas are excellent and I'm all for them. If you could discern the difference between AI & human this might help offset any advantage a human would have over AI. We might have to set up some type of system that breaks the traits into seperate areas and assign different morale & experience modifiers for each type. Like
1 peaceful, 2 warrior, berserker, etc, 3 neutrals, 4 pacifists, etc. I'm not a modder so I don't know if this could be done without hard code changes. Like I said, I think the ideas would be excellant additions to the game.
just some ideas mac
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BEWARE; crochety old geezers play SE4, in between bathroom runs
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