|
|
|
|
 |

October 7th, 2001, 01:25 AM
|
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea
So lets say we do equivocate experience with morale and it has the ability to decrease as well. Two things that i think need to be adjusted then. One, and in my mind the bigger of the two, would be that since there are already facilities for exp of ships and fleets there needs to be a balancing factor. Either make the facilities less of a exp/morale booster or take the experience rating up to 100% from the 50% it's at now (i think) and redistribute the bonuses gained from the percentages or make it just as easy to loose morale ie many empire wide factors as it is to gain exp/morale from idle facilities. Now as for making this fair between human and computers. Depending on the bonus shosen in the beginning of the game for the AI and the difficulty level there can be a minimum set percentage that the AI empires can drop to say at high bonus and on hard the minimum is 40% That should balance it out a little better.
Second, adjustment comes in the intel department. Need to add two intel ops, one for lowering morale of ship and one for lowering morale/exp of the empire as a whole. The empire wide op should be prone to failure however.
What do you think?
|

October 6th, 2001, 05:13 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: Just an idea
quote: Originally posted by chewy027:
Second, adjustment comes in the intel department. Need to add two intel ops, one for lowering morale of ship and one for lowering morale/exp of the empire as a whole. The empire wide op should be prone to failure however.
If Experience is being used as morale, we already have an intel project for that. quote: Name := Crew Rotation
Description := Through faked Messages, an experienced crew is broken up and reassigned.
Group := Ship Sabotage
Cost := 5000
Type := Ship - Experience Change
Effect Amount := -50
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

October 8th, 2001, 02:15 AM
|
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea
then i guess we only need one for empire wide morale/exp 
|

October 8th, 2001, 06:09 AM
|
 |
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea
To get morale started, would it be easier to go system morale instead of empire morale? Just looking to see which would be easier to incorporate in a patch. Also what affects are we looking at besides just lowering morale? Are we going to get into say planet rebellions, etc, if morale gets to low, or are we just looking at ships and fleets? Also if a ship is put into a fleet and has a higher morale would this affect the fleet as to raising or in some case lowering in the case of a ship with lower morale or for that matter a number of ships joining a fleet with different morales?
Geo, which would be possible or easier to incorporate morale, ships & fleets or system/empire. Would both be possible or should we just stick with fleets and ships?
just some ideas mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|

October 8th, 2001, 06:29 AM
|
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea
personally i think morale would be limited to just ships and fleets. Since morale would just basically be the exp rating with some modifications that have been proposed in this thread. Happiness would be fine for planets with a few modifications for intel purposes and maybe ground combat.
When i say empire wide i guess i mean every ship being affected in the empire not the planets as well. Since the exp/morale of ships would be different from the happiness of planets. Although i guess the two could be seen as related. But thats why this topic is being discussed, to iron out the bugs 
|

October 8th, 2001, 07:46 AM
|
 |
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea
sorry chewy, I thought you meant empire wide type morale for planets. Let me try and clarify this. What your saying is that events would affect all ships within your empire in regard to morale/experience by either a plus or minus depending on what transpires. But what about as I stated before, when you have ships with different morale/experience join a fleet, would this raise or lower the fleet morale?? example only, 5 ships, join fleet, ships total say 10 morale (average), fleet of 3 ships has morale/experience of 5, would this raise the total fleet morale/experience? or would the fleet total be the one used?
just some ideas mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|

October 8th, 2001, 03:35 PM
|
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea
mac i guess the fleet exp/morale would be the average of the ships or however it works already. Since the morale would simply be the exp that is already in place with some modification then i guess however the exp is sorted out now will have to do. However, since there will be more factors affecting it maybe fleet should act as an indicator of the average of the ships in the feet and have no real baring on the performance of the ships. Of course that would make fleet training centers useless. Whatever, i'm just throwing out ideas here. Anyone else have an opinion?
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|