
October 23rd, 2005, 03:12 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,677
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Re: Questions for rough terrain coders/makers...
I don't have a problem with the amount of rough terrain in the game and I'm the one who set up the system that the maps use. Rough is any terrain that isn't flat that tanks or any unit needs to go slow through It does not have to be rocks but it can be. It is not realistic to have no rough on a map and it makes things interesting IMHO when players just simply cannot run straight from one side of the map to the other on nice smooth grass. The map making code has a lot of twists and turns in it. Rough terrain is not simply assigned from one central area in generated maps. It's generated in a number of places becasue each area has it's own special reason to have a bit of rough on it.
The map generator is designed to produce good general maps for normal useage. If you want totally rough free maps you'll need to save the ones you like and edit out the rough you don't want by hand. The code is not going to be changed for this as it would impact on every single map generated and would require weeks of testing to get things "right" again and I personally don't see the need for it to be done.
Don
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