|
|
|
 |

October 24th, 2005, 06:51 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Perma-riots
Not scrapping the facilities allow you to retain your colony, but with no population. I don't really see the point of doing that: you cannot use the colony, but it is still a liability (can be captured/glassed for the happiness hit), and it isn't a new colony.
|

October 24th, 2005, 08:28 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Perma-riots
Quote:
Alneyan said:
Not scrapping the facilities allow you to retain your colony, but with no population. I don't really see the point of doing that: you cannot use the colony, but it is still a liability (can be captured/glassed for the happiness hit), and it isn't a new colony.
|
Because you can "drop cargo" to fill it up with people again on the very next turn.
__________________
Things you want:
|

October 25th, 2005, 03:14 AM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Perma-riots
Yup, it can be used to forcefully remove a riot, as no population cancels the rioting (and other states, like plagues). It doesn't make much sense, but it works in game.
|

October 25th, 2005, 03:46 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Perma-riots
I would stick with my suggestion, its the best method for dealing with this kind of problem.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

October 26th, 2005, 06:57 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Perma-riots
Quote:
Alneyan said:
Yup, it can be used to forcefully remove a riot, as no population cancels the rioting (and other states, like plagues). It doesn't make much sense, but it works in game.
|
this does not work anymore. it was patched out several versions ago: you can no longer add or remove population from a plague infested world - theyre under quarantine.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

October 26th, 2005, 07:35 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Perma-riots
Actually, what I meant was "let the bloody settlers die out, and replace them": why bother removing them when they are already dying out? 
|

October 28th, 2005, 02:32 AM
|
Private
|
|
Join Date: Jun 2004
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Perma-riots
Hey, I just tried the "move all populace except 1 onto transports, abandon planet while leaving facilities intact, then repopulating" trick and it worked like a charm to stop the emotionless yet rioting populations... now I just need to do this on about twenty more rioting worlds... lol...
|

October 28th, 2005, 02:35 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Perma-riots
Welcome to the world of micromanagement.
How come micromanagement never is?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|