.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 28th, 2005, 11:52 PM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: Defending a Wormhole.

Oh, right, ramming ships. I've had some experience with fighting those in a few games, and it seems in my experience that orders to ram are treated as "Do not get hurt" for the very first round of combat. I haven't specifically tested this, but at least once I had a space monster go through a warp point in The Galactic Invasion 2 to find a mixed fleet of rammers and shooters defending it. The shooters took their shots immediately as I'd expect, but the rammers all ran away for one round, then turned around and came back, chasing my ship through the rest of the battle. I think it finally ended when one of them caught up with me.
Reply With Quote
  #2  
Old October 29th, 2005, 12:09 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Defending a Wormhole.

hmm, good to know. I might have to change some of my tactics.
Reply With Quote
  #3  
Old October 29th, 2005, 06:44 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Defending a Wormhole.

Mines, Satellites, Ships, and bases. SEIV spreads everything out so horribly that it is nearlly impossible to actualy DEFEND a warp point.

Vary your Satellite designs, make some long range powerful and some short range very powerful (ripper Beams) Add armor or shielding.

The ships assigned to protect the Warp Point should always get first shot, so also vary them from long range to short range. (Torps often give you a LR advantage.)

Base should be heavily armored and have significant LR and SR weapons.

Mines are just there to help out in case your enemy doesn't have any sweepers but by turn 20 most empires have em and mines become useless.

ALSO - be sure that you have at least one satellite within the system that has a Hyper-Optic III component. This way you can see ALL of the ships in your system. No sneeking in cloaked mine layers.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #4  
Old October 29th, 2005, 09:42 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Defending a Wormhole.

Quote:
Atrocities said:
Mines are just there to help out in case your enemy doesn't have any sweepers but by turn 20 most empires have em and mines become useless.
They prevent cloaked ships from sneaking through your warp points- you can't sweep while cloaked.

FOr static warp point defences, uses the largest mounts available and look for the biggest short-term damage. Doesn't matter if the reload rate of a weapon makes it less effective in the long-term than some other weapon, your goal is to do as much damage as possible in your guaranteed first strike. Weigh in favour of weapons and sensors rather than shields/ armour and ECM. If you hit them hard enough, they won't have anything left to hit back with.

Engine-killers are good (especially combined with repulser beams- yuk yuk yuk), anything that skips shields and/or armour is good, ship capture components are good, massive ruins tech weapons can be good too.

Mash 'em up...
Reply With Quote
  #5  
Old October 29th, 2005, 11:36 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Defending a Wormhole.

Quote:
dogscoff said:
They prevent cloaked ships from sneaking through your warp points- you can't sweep while cloaked.
Armour, even the standard Stealth/Scattering components, should be enough to soak up all the damage from regular mines. It probably wouldn't be so good against seriously beefed up mines (not the most important field of research normally), so that brings me to the second point.

Just send in a suicide sweeper right before your fleet, and you will go through the mine field unscathed (well, except for that one ship). Of course, it gives the game away, but you should be past their defences by now, and can start wreaking some havoc.

Third point is, of course, that cloaking is unlikely to do you much good beyond the early game. A lone satellite can detect everything cloaked in a system, can be deployed everywhere, and is dirt cheap (a ship/base component would work just as well, but I'm a miser). The best sensors come from the Advanced Military Science area, so they tend to be researched rather quickly. They wouldn't work in a red nebula, but you wouldn't be protecting anything in that sort of system.

On an unrelated note, mines do work fine in those red nebulas, if you would like to be notified when someone is sneaking by there... and it's always fun to blow up damaged enemy ships pulling out to the 'safety' of the nebula for repairs.
Reply With Quote
  #6  
Old October 29th, 2005, 12:49 PM
TurinTurambar's Avatar

TurinTurambar TurinTurambar is offline
Captain
 
Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
Thanks: 1
Thanked 0 Times in 0 Posts
TurinTurambar is on a distinguished road
Default Re: Defending a Wormhole.

/me always mines red nebulas. Even in "late game."

Also, never underestimate the ability of the New Alliance to stack 4 minefields on top of each other at a bottleneck warp point.
__________________
Aa Turam Empire

Geekdom is eternal... you will be assimilated... resistance is futile.

A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.