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  #1  
Old October 29th, 2005, 02:52 PM

Kevin Arisa Kevin Arisa is offline
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Default Re: CyberSpace Empires Mod

Sorry. My server had a hiccup last night. I reset it this morning. You should see it now.
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Old October 29th, 2005, 03:20 PM
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Default Re: CyberSpace Empires Mod

Ooh... Nice
I once tried to make a shipset in Moray called the "Metabit", and they'd be sort of a translucent gray smooth shipset with green binary numbers on the exterior... but I never figured out how to get the texture working properly...
Too bad such a set won't work in Starfury or SE5, given that ships in those games can't be both textured and translucent... I might be able to figure out how to do that stuff now
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Old October 29th, 2005, 03:25 PM
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Default Re: CyberSpace Empires Mod

It's more than a little bit good.
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Old October 29th, 2005, 03:55 PM

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Default Re: CyberSpace Empires Mod

If I removed those green tube things, this ship would probably work for SE5 as is. It should be low poly since I used mostly just rectangles.

So, are you really gonna follow through on this mod? If so I will glady make a set for it.
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Old October 29th, 2005, 03:57 PM
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Default Re: CyberSpace Empires Mod

I really don't know... judging from past mods I doubt it, but you never know...
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  #6  
Old October 29th, 2005, 11:18 PM

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Default Re: CyberSpace Empires Mod

This is such an awesome mod idea! If you don't think you will be able to finish it Ed, I would love to take a stab at it. Eclipse is mostly finished except for a few bugs and I have been itching to take on a new mod. I put together a new list from stuff posted here and some of my own ideas.

Minerals: Binary Code
Organics: Memory
Radioactives: Power
Research: Raw Data
Intelligence: Network Info
Supply: CPU Cycles

Galaxy: Cyberspace
Systems: Computers
Planets: Partitions
Stars: Processors
Warp Points: Internet Links
Asteroids: Data Fragments
Storms: Corrupted Sectors
Populations: Bytes

Rock: NTFS
Ice: FAT32
Gas: Linux

Oxygen: Applications
CDioxide: Entertainment
Hydrogen: Utilities
Methane: Documents
None: Viral

Bases: Programs
Ships: Processes
Fighters: Sub-Processes
Troops: Formatters
Satellites: Spyware ^
Mines: Glitches ^
Facilities: Primary Operations

Engines: Transfer Protocols
Weapons: Decompilers
Armor: Security Code
Shields: Firewalls *
Sensors: Analysis Protocols
Spaceyards: Data Compilers
Repair Bays: Diagnostic Protocols *
Creative Manip: System Formatters *
Destructive Manip: System Decompilers ^

* = Programmer
^ = Hacker
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  #7  
Old October 30th, 2005, 05:43 AM

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Default Re: CyberSpace Empires Mod

Something like this, perhaps?
Basic Preview
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