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  #1  
Old October 31st, 2005, 03:55 PM

quantum_mechani quantum_mechani is offline
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Default Re: Base C\'tis Sacred Serpent - Hints needed

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shovah said:
your scales must have been **** though, to getboth phoenix paths to 9 and another path to 9
Triple, even triple-and-a-half blesses can work, but you need just the right setup. In this case, taking air to 9 is not very useful for the cost, 5 or 6 would have a similar effect much cheaper.
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Old November 1st, 2005, 12:29 PM
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Wish Wish is offline
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Default Re: Base C\'tis Sacred Serpent - Hints needed

yeah, I tooled around with using earth instead of air. basically I had magic death turmoul and heat cranked down.
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  #3  
Old November 4th, 2005, 11:50 AM
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Default Re: Base C\'tis Sacred Serpent - Hints needed

Ctis has one amazing advantage:
Most of their troops require almost zero resources.

So you can use Sloth 3 and get additional points from the heat scale.
Furthermore your mages are quite formidable too and you don't really need other magic since you already have death + nature, atm in my ever changing opinion imho the 2 most useful magic paths .

With CB 5 i think one lvl 9 bless is most useful. Either F9 or W9.

Especially F9 is cheap and useful:

Moloch, F9, Watchtower, Dom 6, Order 3, Sloth 1, Growth 3, Heat 1, Misfortune 2, Magic 3.

That are economically quite good scales. Very useful for Ctis. The offensive power of both your serpents and your serpent dancers is considerably strengthened.

The snakes will still quickly die but you can replace losses fast.

The Snakes are quite dangerous vs. many Thugs/tough troops also.
With their 18 attack they hit rather often. With their flaming weapons attack they also hit etheral beings.
And then their is their poison.
So a Thug has to be poison resistent and has to have either high protection or fire resistence to easily slaughter the snakes.

The main Question is though if they are really useful for faster initial expansion. I think ctis with really good economic scales is even better. 1-2 Armies expand with Slave warriors or falchioneers and then you get your skeletonspamming sauromancers.
My estimation would be that ctis without a bless strat works even better then normal ctis.
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  #4  
Old November 6th, 2005, 06:12 PM
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Horst F. JENS Horst F. JENS is offline
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Default Re: Base C\'tis Sacred Serpent - Hints needed

Thanks for all the replys. I was facinated from the fact that i can build sacred serpents everywhere but as Boron and others said the snakes alone are not worth an expensive bless effect. On my next game i will try a death 4(+) pretender so that my cute but somewhat useless sacred serpents can boost morale as well and in the same time rout enemys with the fear aura.
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Old November 6th, 2005, 07:54 PM
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Default Re: Base C\'tis Sacred Serpent - Hints needed

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Horst F. JENS said:
Thanks for all the replys. I was facinated from the fact that i can build sacred serpents everywhere but as Boron and others said the snakes alone are not worth an expensive bless effect. On my next game i will try a death 4(+) pretender so that my cute but somewhat useless sacred serpents can boost morale as well and in the same time rout enemys with the fear aura.
For worthy non capitolonly sacreds you should try Mictlan, Marignon or Vanheim.
Mictlans Jaguar warriors are impressive. They require almost zero resources, are quite cheap but nontheless quite formidable.
YC played them with a triplebless in 2 recent MP games and did win those 2 games.
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Old November 7th, 2005, 03:05 PM

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Default Re: Base C\'tis Sacred Serpent - Hints needed

but marignons are soo expensive, unless you mean flagelants (which i love with f9 a9 phoenix), the knights of the chalice are also quite good with e9 n9
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