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  #1  
Old November 8th, 2005, 12:47 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Devnull AAR

Check your F2->players screen. Make sure the AIs aren't all neutrals.

(You can tell a neutral because their flags are nothing but a smoothly blended colour stripe with no symbols or anything)
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  #2  
Old November 8th, 2005, 12:06 PM

Oversway Oversway is offline
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Default Re: Devnull AAR


I looked at some of the screens but they did not show anything for races until you've encountered them. I'll try the f2 one just to be sure. At any rate, I'm sure they are not neutrals since I added them manually.

I logged in as one of the AIs (praetorian) and it had expanded some, so they are out there. Luckily that AI wasn't close to seeing its position shouldn't ruin the suspense


More Research:


Organic Technology 2
Physics
Repair 2
Shields 1
Sensors 1
Engine Overloading Weapons 1
Deep Space Mining 1
Shield 2
Engine Overloading Weapons 2
Industry
Shields 3
Engine Overloading Weapons 3
Applied Research 1
Computers 1
Point Defense Weapons 4
Shields 4

I've had over 50 turns of build up. I'm starting to build LC en masse. I wonder how close to MEE I'm getting...
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  #3  
Old November 9th, 2005, 11:49 AM

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Default Re: Devnull AAR


I played about twenty more turns and still no contact. After that I gave up and logged in as the computer players. Turns out they were fairly bunched up on the other side of the map and I'd easily cover a 3rd of the quadrant before making contact. That would be fairly boring so I started over. This time and AI and I had homeworlds right next to each other I don't want to play a game like that either.

Am I doing something wrong with the "Evenly Spread Players Across The Quadrant" setting? The last thing I do is generate the map (so I don't get ruins), do I need to add AIs after I generate the map so they get placed evenly?

Anyways I'll try some more games and once I have something reasonable, I'll restart this AAR.
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  #4  
Old November 9th, 2005, 03:18 PM
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Default Re: Devnull AAR

*sigh* I sympathize. The quest for The Perfect Game is a long and arduous one. I'm on my ninth experiment against the AIs; never got past turn 100 before deciding to try again with altered parameters. Yet each failure brings us a step closer to ultimate success, Grasshopper.
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  #5  
Old November 10th, 2005, 12:43 PM

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Default Re: Devnull AAR


I will try some more tonight
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  #6  
Old November 11th, 2005, 12:06 PM

Oversway Oversway is offline
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Default Re: Devnull AAR



Here are the new settings I am playing with. I may have the numbers for my race slightly off, I changed them alot. I also did some min/max'd all the AIs (nothing really extreme).

Turn Based

wpm standard paradise

1 good planet start
3000 point races

praetorian
norak
fazrah
xi'chung
drushocka
cue cappa
toltayan


Advanced Storage Tech
Organic

str 80
int 120
cunning 82
env resist 80
reproduction 110
happiness 110
aggressiveness 112
defensiveness 107
political savvy 50

mining 110
farming 100
refining 100
construction 120
repair 80
maint 110

---


First contact - fazrah on 2401.3. The xi'chung showed up a little bit later. Both have declared war on me. The fazrah have glassed a couple of small planets, but I'm beating them back using frigates armed with seeking parasite II. It is fun trying to fight a war and expand this early on. My main priority now is to get some missile sats at the warp points to give me a little breathing room.


Research

Basic Intel 1
Human Intel 1
Propulsion 2
External Mount Missile Weapons 1
Propulsion 3
Organic Engineering
Ship Construction 2
Organic Weapons 1
Repair 1
Organic Weapons 2
Military Science 1
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  #7  
Old November 14th, 2005, 12:11 PM

Oversway Oversway is offline
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Default Re: Devnull AAR


The AI beat me I was doing a decent job of fighting off the fazrah, but then the Xi'Chung came at me in force, and that finished me off. So, I've started a new game, which is going better.

---


Turn Based (I like tactical combat a lot, although the 'everyone moves at once' part of Simultaneous is definitely cool)

wpm standard paradise

1 good planet start
3000 point races

praetorian
fazrah
xi'chung
drushocka
cue cappa
toltayan
norak


Advanced Storage Tech
Organic

str 80
int 120
cunning 82
env resist 80
reproduction 110
happiness 110
aggressiveness 112
defensiveness 107
political savvy 50

mining 110
farming 100
refining 100
construction 120
repair 80
maint 110

--

encountered Xi'Chung early on. They were fielding frigates with capitol missile 1. Not much fighting but they had some succesful intel attacks (ship bomb, cargo bomb). I get a kick out of taunting them with various demands and threats in the diplomacy screens


encountered praetorian shortly after Xi'Chung. they wanted a treaty but I'm not interested. they refused to fight the Xi'Chung for me as well. they mostly fly a ship or two between one of my systems. I plan to put up sats on the wp top stop this.


Put up missile sats on the wp the Xi'Chung were using, but by this time they seemed focused on intel - I havn't seen a ship of theirs for awhile.
I Have decent development in 2 systems, and starting development in 3 others.


Encountered toltayan. I declared war, since I may want to expand in that direction. So far we have left each other alone.

About to complete fighters, I sent a colony ship through the toltayan border, and see a fazrah ship. I wonder if they are at war.
I've found the Xi'Chung homeworld, a few systems below mine. I may decide to expand that way instead. I currently have six systems fairly well developed.

2405.0 - I forgot to write dates down earlier. Still have six systems, but developing a seventh. Mass producing fighters to fortify warp point defenses, as well as an invasion.
Xi'Chung broke through one of my warp points with a carrier. The carrier was destroyed by missile sattelites but it managed to release 2 groups of 10 fighters that destroyed the sats.
However, I have been successful in containing the system using my own fighters, and am about to take the warp point back.
In prepartion for invasion I am building a fleet of carriers, but I also need to build support ships with pdc (for mines) and supply - I'd like some solar panels.



---

Research:

Basic Intel 1
Human Intel 1
Propulsion 2
External Mount Missile Weapons 1
Propulsion 3
Organic Engineering
Ship Construction 2
Organic Weapons 1
Repair 1
Organic Weapons 2
Military Science 1
Planetary Weapons 1
Small Weapons 1
Point-Defense Weapons 1
Small Weapons 2
Point-Defense Weapons 2
Combat Support 1
Construction
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